41 lines
875 B
Ucode
41 lines
875 B
Ucode
class ACTION_PlayMusic extends ScriptedAction;
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var(Action) string Song;
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var(Action) Actor.EMusicTransition Transition;
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var(Action) bool bAffectAllPlayers;
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function bool InitActionFor(ScriptedController C)
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{
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local PlayerController P;
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local Controller A;
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if( bAffectAllPlayers )
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{
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For ( A=C.Level.ControllerList; A!=None; A=A.nextController )
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if ( A.IsA('PlayerController') )
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PlayerController(A).ClientSetMusic( Song, Transition );
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}
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else
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{
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// Only affect the one player.
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P = PlayerController(C.GetInstigator().Controller);
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if( P==None )
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return false;
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// Go to music.
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P.ClientSetMusic( Song, Transition );
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}
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return false;
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}
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function string GetActionString()
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{
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return ActionString@Song;
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}
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defaultproperties
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{
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Transition=MTRAN_Fade
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bAffectAllPlayers=True
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ActionString="play song"
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} |