32 lines
765 B
Ucode
32 lines
765 B
Ucode
class ACTION_ForceMoveToPoint extends ScriptedAction;
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var(Action) name DestinationTag; // tag of destination - if none, then use the ScriptedSequence
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var Actor Dest;
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var byte originalPhys;
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function bool InitActionFor(ScriptedController C)
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{
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Dest = C.SequenceScript.GetMoveTarget();
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if ( DestinationTag != '' )
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{
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ForEach C.AllActors(class'Actor',Dest,DestinationTag)
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break;
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}
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originalPhys = C.Pawn.Physics;
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C.Pawn.SetCollision(False, False, False);
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C.Pawn.bCollideWorld = false;
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//Log("SetLocation:"$Dest.Location);
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C.Pawn.SetLocation(Dest.Location);
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//Log("NewLocation:"$C.Pawn.Location);
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//Log("SetRotation:"$Dest.Rotation);
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C.Pawn.SetRotation(Dest.Rotation);
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C.Pawn.SetPhysics(PHYS_None);
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return false;
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} |