rott/kf_sources/GamePlay/Classes/ACTION_ChangeWeapon.uc
2026-07-14 20:27:09 +07:00

11 lines
263 B
Ucode

class ACTION_ChangeWeapon extends ScriptedAction;
var(Action) class<Weapon> NewWeapon;
function bool InitActionFor(ScriptedController C)
{
C.Pawn.PendingWeapon = Weapon(C.Pawn.FindInventoryType(newWeapon));
C.Pawn.ChangedWeapon();
return false;
}