846 lines
23 KiB
Ucode
846 lines
23 KiB
Ucode
//==============================================================================
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// Contains all client-side (mostly) game configuration properties
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//
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// Written by Ron Prestenback
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// © 2003, Epic Games, Inc. All Rights Reserved
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//==============================================================================
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class UT2K4Tab_GameSettings extends Settings_Tabs;
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var automated GUISectionBackground i_BG1, i_BG2, i_BG3, i_BG4, i_BG5;
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var automated moCheckBox ch_WeaponBob, ch_AutoSwitch, ch_Speech,
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ch_Dodging, ch_AutoAim, ch_ClassicTrans, ch_LandShake;
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var automated moComboBox co_GoreLevel;
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var GUIComponent LastGameOption; // Hack
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var bool bBob, bDodge, bAim, bAuto, bClassicTrans, bLandShake, bLandShakeD, bSpeechRec;
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var int iGore;
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// From network tab
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var localized string NetSpeedText[4];
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var localized string StatsURL;
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var localized string EpicIDMsg;
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var automated GUILabel l_Warning, l_ID;
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var automated GUIButton b_Stats;
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var automated moCheckBox ch_TrackStats, ch_DynNetspeed, ch_Precache;
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var automated moComboBox co_Netspeed;
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var automated moEditBox ed_Name, ed_Password;
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var int iNetspeed, iNetSpeedD;
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var string sPassword, sName;
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var bool bStats, bDynNet, bPrecache;
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function InitComponent(GUIController MyController, GUIComponent MyOwner)
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{
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local int i;
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Super.InitComponent(MyController, MyOwner);
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if ( class'GameInfo'.Default.bAlternateMode )
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RemoveComponent(co_GoreLevel);
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else
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{
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for (i = 0; i < ArrayCount(class'GameInfo'.default.GoreLevelText); i++)
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co_GoreLevel.AddItem(class'GameInfo'.default.GoreLevelText[i]);
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}
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LastGameOption = ch_LandShake;
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// Network
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for(i = 0;i < ArrayCount(NetSpeedText);i++)
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co_Netspeed.AddItem(NetSpeedText[i]);
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ed_Name.MyEditBox.bConvertSpaces = true;
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ed_Name.MyEditBox.MaxWidth=14;
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ed_Password.MyEditBox.MaxWidth=14;
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ed_Password.MaskText(true);
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l_ID.Caption = FormatID(PlayerOwner().GetPlayerIDHash());
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}
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function string FormatID(string id)
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{
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id=Caps(id);
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return mid(id,0,8)$"-"$mid(id,8,8)$"-"$mid(id,16,8)$"-"$mid(id,24,8);
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}
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function ShowPanel(bool bShow)
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{
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Super.ShowPanel(bShow);
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if ( bShow )
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{
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if ( bInit )
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{
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i_BG1.ManageComponent(ch_WeaponBob);
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i_BG1.Managecomponent(ch_AutoSwitch);
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i_BG1.ManageComponent(ch_Dodging);
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i_BG1.ManageComponent(ch_AutoAim);
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i_BG1.ManageComponent(ch_ClassicTrans);
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i_BG1.ManageComponent(ch_LandShake);
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i_BG1.Managecomponent(co_GoreLevel);
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// No speech recognition except on win32... --ryan.
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if ( (!PlatformIsWindows()) || (PlatformIs64Bit()) )
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ch_Speech.DisableMe();
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}
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UpdateStatsItems();
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}
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}
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function InternalOnLoadINI(GUIComponent Sender, string s)
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{
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local int i;
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local PlayerController PC;
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if (GUIMenuOption(Sender) != None)
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{
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PC = PlayerOwner();
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switch (GUIMenuOption(Sender))
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{
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case ch_AutoSwitch:
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bAuto = !PC.bNeverSwitchOnPickup;
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ch_AutoSwitch.Checked(bAuto);
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break;
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case ch_WeaponBob:
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if ( PC.Pawn != None )
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bBob = PC.Pawn.bWeaponBob;
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else bBob = class'Pawn'.default.bWeaponBob;
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ch_WeaponBob.Checked(bBob);
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break;
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case co_GoreLevel:
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if ( PC.Level.Game != None )
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iGore = PC.Level.Game.GoreLevel;
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else iGore = class'GameInfo'.default.GoreLevel;
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co_GoreLevel.SetIndex(iGore);
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break;
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case ch_Dodging:
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bDodge = PC.DodgingIsEnabled();
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ch_Dodging.Checked(bDodge);
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break;
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case ch_AutoAim:
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bAim = PC.bAimingHelp;
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ch_AutoAim.Checked(bAim);
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break;
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case ch_ClassicTrans:
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if ( xPlayer(PC) != None )
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bClassicTrans = xPlayer(PC).bClassicTrans;
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else bClassicTrans = class'xPlayer'.default.bClassicTrans;
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ch_ClassicTrans.Checked(bClassicTrans);
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break;
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case ch_LandShake:
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bLandShake = PC.bLandingShake;
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ch_LandShake.Checked(bLandShake);
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break;
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case ch_Speech:
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bSpeechRec = bool(PC.ConsoleCommand("get ini:Engine.Engine.ViewportManager UseSpeechRecognition"));
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ch_Speech.SetComponentValue(bSpeechRec, True);
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break;
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// Network
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case ch_Precache:
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bPrecache = PC.Level.bDesireSkinPreload;
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ch_Precache.Checked(bPrecache);
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break;
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case co_Netspeed:
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if ( PC.Player != None )
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i = PC.Player.ConfiguredInternetSpeed;
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else i = class'Player'.default.ConfiguredInternetSpeed;
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if (i <= 2600)
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iNetSpeed = 0;
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else if (i <= 5000)
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iNetSpeed = 1;
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else if (i <= 10000)
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iNetSpeed = 2;
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else iNetSpeed = 3;
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iNetSpeedD = iNetSpeed;
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co_NetSpeed.SetIndex(iNetSpeed);
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break;
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case ed_Name:
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sName = PC.StatsUserName;
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ed_Name.SetText(sName);
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break;
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case ed_Password:
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sPassword = PC.StatsPassword;
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ed_Password.SetText(sPassword);
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break;
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case ch_TrackStats:
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bStats = PC.bEnableStatsTracking;
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ch_TrackStats.Checked(bStats);
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UpdateStatsItems();
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break;
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case ch_DynNetspeed:
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bDynNet = PC.bDynamicNetSpeed;
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ch_DynNetspeed.Checked(bDynNet);
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break;
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}
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}
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}
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function SaveSettings()
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{
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local PlayerController PC;
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local bool bSave;
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Super.SaveSettings();
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PC = PlayerOwner();
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if ( bSpeechRec != bool(PC.ConsoleCommand("get ini:Engine.Engine.ViewportManager UseSpeechRecognition")) )
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PC.ConsoleCommand("set ini:Engine.Engine.ViewportManager UseSpeechRecognition"@bSpeechRec);
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if ( xPlayer(PC) != None && xPlayer(PC).bClassicTrans != bClassicTrans)
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{
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xPlayer(PC).bClassicTrans = bClassicTrans;
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xPlayer(PC).ServerSetClassicTrans(bClassicTrans);
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bSave = True;
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}
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if (class'XGame.xPlayer'.default.bClassicTrans != bClassicTrans)
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{
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class'XGame.xPlayer'.default.bClassicTrans = bClassicTrans;
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class'XGame.xPlayer'.static.StaticSaveConfig();
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}
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if (PC.bLandingShake != bLandShake)
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{
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PC.bLandingShake = bLandShake;
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bSave = True;
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}
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if (PC.DodgingIsEnabled() != bDodge)
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{
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PC.SetDodging(bDodge);
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bSave = True;
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}
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if (PC.bNeverSwitchOnPickup == bAuto)
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{
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PC.bNeverSwitchOnPickup = !bAuto;
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bSave = True;
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}
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if ( PC.bAimingHelp != bAim )
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{
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PC.bAimingHelp = bAim;
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bSave = True;
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}
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if (PC.Pawn != None)
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{
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PC.Pawn.bWeaponBob = bBob;
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PC.Pawn.SaveConfig();
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}
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else if (class'Engine.Pawn'.default.bWeaponBob != bBob)
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{
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class'Engine.Pawn'.default.bWeaponBob = bBob;
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class'Engine.Pawn'.static.StaticSaveConfig();
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}
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if (PC.Level != None && PC.Level.Game != None)
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{
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if ( PC.Level.Game.GoreLevel != iGore )
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{
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PC.Level.Game.GoreLevel = iGore;
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PC.Level.Game.SaveConfig();
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}
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}
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else
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{
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if ( class'Engine.GameInfo'.default.GoreLevel != iGore )
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{
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class'Engine.GameInfo'.default.GoreLevel = iGore;
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class'Engine.GameInfo'.static.StaticSaveConfig();
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}
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}
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// Network
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if ( bPrecache != PC.Level.bDesireSkinPreload )
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{
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PC.Level.bDesireSkinPreload = bPrecache;
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PC.Level.SaveConfig();
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}
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if ( iNetSpeed != iNetSpeedD || (class'Player'.default.ConfiguredInternetSpeed == 9636) )
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{
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if ( PC.Player != None )
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{
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switch (iNetSpeed)
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{
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case 0: PC.Player.ConfiguredInternetSpeed = 2600; break;
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case 1: PC.Player.ConfiguredInternetSpeed = 5000; break;
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case 2: PC.Player.ConfiguredInternetSpeed = 10000; break;
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case 3: PC.Player.ConfiguredInternetSpeed = 15000; break;
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}
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PC.Player.SaveConfig();
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}
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else
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{
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switch (iNetSpeed)
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{
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case 0: class'Player'.default.ConfiguredInternetSpeed = 2600; break;
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case 1: class'Player'.default.ConfiguredInternetSpeed = 5000; break;
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case 2: class'Player'.default.ConfiguredInternetSpeed = 10000; break;
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case 3: class'Player'.default.ConfiguredInternetSpeed = 15000; break;
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}
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class'Player'.static.StaticSaveConfig();
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}
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}
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if ( bStats != PC.bEnableStatsTracking )
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{
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PC.bEnableStatsTracking = bStats;
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bSave = True;
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}
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if ( sName != PC.StatsUserName )
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{
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PC.StatsUserName = sName;
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bSave = True;
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}
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if ( PC.StatsPassword != sPassword )
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{
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PC.StatsPassword = sPassword;
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bSave = True;
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}
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if ( PC.bDynamicNetSpeed != bDynNet )
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{
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PC.bDynamicNetSpeed = bDynNet;
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bSave = True;
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}
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if (bSave)
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PC.SaveConfig();
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}
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function ResetClicked()
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{
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local class<Client> ViewportClass;
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local bool bTemp;
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local PlayerController PC;
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local int i;
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Super.ResetClicked();
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PC = PlayerOwner();
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ViewportClass = class<Client>(DynamicLoadObject(GetNativeClassName("Engine.Engine.ViewportManager"), class'Class'));
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ViewportClass.static.ResetConfig("UseSpeechRecognition");
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ViewportClass.static.ResetConfig("ScreenFlashes");
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class'XGame.xPlayer'.static.ResetConfig("bClassicTrans");
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PC.ResetConfig("bNeverSwitchOnPickup");
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PC.ResetConfig("bEnableDodging");
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PC.ResetConfig("bLandingShake");
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PC.ResetConfig("bAimingHelp");
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class'Engine.Pawn'.static.ResetConfig("bWeaponBob");
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class'Engine.GameInfo'.static.ResetConfig("GoreLevel");
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// Network
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class'Engine.Player'.static.ResetConfig("ConfiguredInternetSpeed");
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class'Engine.LevelInfo'.static.ResetConfig("bDesireSkinPreload");
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PC.ResetConfig("bEnableStatsTracking");
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PC.ClearConfig("StatsUserName");
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PC.ClearConfig("StatsPassword");
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PC.ResetConfig("bDynamicNetSpeed");
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bTemp = Controller.bCurMenuInitialized;
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Controller.bCurMenuInitialized = False;
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for (i = 0; i < Components.Length; i++)
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Components[i].LoadINI();
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Controller.bCurMenuInitialized = bTemp;
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}
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function InternalOnChange(GUIComponent Sender)
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{
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local PlayerController PC;
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Super.InternalOnChange(Sender);
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if (GUIMenuOption(Sender) != None)
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{
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PC = PlayerOwner();
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switch (GUIMenuOption(Sender))
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{
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case ch_Speech:
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bSpeechRec = ch_Speech.IsChecked();
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break;
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case ch_AutoSwitch:
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bAuto = ch_AutoSwitch.IsChecked();
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break;
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case ch_WeaponBob:
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bBob = ch_WeaponBob.IsChecked();
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break;
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case co_GoreLevel:
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iGore = co_GoreLevel.GetIndex();
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break;
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case ch_Dodging:
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bDodge = ch_Dodging.IsChecked();
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break;
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case ch_AutoAim:
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bAim = ch_AutoAim.IsChecked();
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break;
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case ch_ClassicTrans:
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bClassicTrans = ch_ClassicTrans.IsChecked();
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break;
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case ch_LandShake:
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bLandShake = ch_LandShake.IsChecked();
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break;
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// Network
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case ch_Precache:
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bPrecache = ch_Precache.IsChecked();
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break;
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case co_Netspeed:
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iNetSpeed = co_NetSpeed.GetIndex();
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break;
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case ed_Name:
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sName = ed_Name.GetText();
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break;
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case ed_Password:
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sPassword = ed_Password.GetText();
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break;
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case ch_TrackStats:
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bStats = ch_TrackStats.IsChecked();
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UpdateStatsItems();
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break;
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case ch_DynNetspeed:
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bDynNet = ch_DynNetspeed.IsChecked();
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break;
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}
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}
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l_Warning.SetVisibility(!ValidStatConfig());
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}
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function bool ValidStatConfig()
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{
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if(bStats)
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{
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if(Len(ed_Name.GetText()) < 4)
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return false;
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if(Len(ed_Password.GetText()) < 6)
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return false;
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}
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return true;
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}
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function bool OnViewStats(GUIComponent Sender)
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{
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PlayerOwner().ConsoleCommand("start"@StatsURL);
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return true;
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}
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function UpdateStatsItems()
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{
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if ( bStats )
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{
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EnableComponent(ed_Name);
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EnableComponent(ed_Password);
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EnableComponent(b_Stats);
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}
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else
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{
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DisableComponent(ed_Name);
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DisableComponent(ed_Password);
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DisableComponent(b_Stats);
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}
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l_Warning.SetVisibility(!ValidStatConfig());
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}
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defaultproperties
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{
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Begin Object class=GUISectionBackground Name=GameBK1
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WinWidth=0.449609
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WinHeight=0.748936
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WinLeft=0.014649
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WinTop=0.033853
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RenderWeight=0.1001
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Caption="Gameplay"
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End Object
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i_BG1=GameBK1
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Begin Object class=GUISectionBackground Name=GameBK2
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WinWidth=0.496484
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WinHeight=0.199610
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WinLeft=0.486328
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WinTop=0.033853
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RenderWeight=0.1002
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Caption="Network"
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End Object
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i_BG2=GameBK2
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Begin Object class=GUISectionBackground Name=GameBK3
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WinWidth=0.496484
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WinHeight=0.308985
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WinLeft=0.486328
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WinTop=0.240491
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RenderWeight=0.1002
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Caption="Stats"
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End Object
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i_BG3=GameBK3
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Begin Object class=GUISectionBackground Name=GameBK4
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WinWidth=0.496484
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WinHeight=0.219141
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WinLeft=0.486328
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WinTop=0.559889
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RenderWeight=0.1002
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Caption="Misc"
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End Object
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i_BG4=GameBK4
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Begin Object class=GUISectionBackground Name=GameBK5
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WinWidth=0.965712
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WinHeight=0.200706
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WinLeft=0.017419
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WinTop=0.791393
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RenderWeight=0.1002
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Caption="Unique ID / Messages"
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End Object
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i_BG5=GameBK5
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Begin Object class=moCheckBox Name=GameWeaponBob
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WinWidth=0.400000
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WinLeft=0.050000
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WinTop=0.290780
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Caption="Weapon Bob"
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INIOption="@Internal"
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OnLoadINI=InternalOnLoadINI
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OnChange=InternalOnChange
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Hint="Prevent your weapon from bobbing up and down while moving"
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ComponentJustification=TXTA_Right
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LabelJustification=TXTA_Left
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ComponentWidth=-1
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CaptionWidth=0.8
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RenderWeight=1.04
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TabOrder=1
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End Object
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ch_WeaponBob=GameWeaponBob
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Begin Object class=moComboBox Name=GameGoreLevel
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WinWidth=0.400000
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WinLeft=0.050000
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WinTop=0.415521
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Caption="Gore Level"
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INIOption="@Internal"
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OnLoadINI=InternalOnLoadINI
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OnChange=InternalOnChange
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|
Hint="Configure the amount of blood and gore you see while playing the game"
|
|
ComponentJustification=TXTA_Right
|
|
LabelJustification=TXTA_Left
|
|
ComponentWidth=-1
|
|
CaptionWidth=0.5
|
|
RenderWeight=1.04
|
|
TabOrder=2
|
|
bReadOnly=True
|
|
End Object
|
|
co_GoreLevel=GameGoreLevel
|
|
|
|
Begin Object class=moCheckBox Name=GameDodging
|
|
WinWidth=0.400000
|
|
WinLeft=0.050000
|
|
WinTop=0.541563
|
|
Caption="Dodging"
|
|
INIOption="@Internal"
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
Hint="Turn this option off to disable special dodge moves."
|
|
ComponentJustification=TXTA_Right
|
|
LabelJustification=TXTA_Left
|
|
ComponentWidth=-1
|
|
CaptionWidth=0.8
|
|
RenderWeight=1.04
|
|
TabOrder=3
|
|
End Object
|
|
ch_Dodging=GameDodging
|
|
|
|
Begin Object class=moCheckBox Name=GameAutoAim
|
|
WinWidth=0.400000
|
|
WinLeft=0.050000
|
|
WinTop=0.692344
|
|
Caption="Auto Aim"
|
|
INIOption="@Internal"
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
Hint="Enabling this option will activate computer-assisted aiming in single player games."
|
|
ComponentJustification=TXTA_Right
|
|
LabelJustification=TXTA_Left
|
|
ComponentWidth=-1
|
|
CaptionWidth=0.8
|
|
RenderWeight=1.04
|
|
TabOrder=4
|
|
End Object
|
|
ch_AutoAim=GameAutoAim
|
|
|
|
Begin Object class=moCheckBox Name=GameClassicTrans
|
|
Caption="High Beacon Trajectory"
|
|
IniOption="@Internal"
|
|
OnChange=InternalOnChange
|
|
OnLoadINI=InternalOnLoadINI
|
|
Hint="Enable to use traditional-style high translocator beacon toss trajectory"
|
|
bSquare=True
|
|
ComponentJustification=TXTA_Right
|
|
LabelJustification=TXTA_Left
|
|
ComponentWidth=-1
|
|
CaptionWidth=0.8
|
|
RenderWeight=1.04
|
|
TabOrder=5
|
|
End Object
|
|
ch_ClassicTrans=GameClassicTrans
|
|
|
|
Begin Object class=moCheckBox Name=WeaponAutoSwitch
|
|
Caption="Weapon Switch On Pickup"
|
|
Hint="Automatically change weapons when you pick up a better one."
|
|
IniOption="@Internal"
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
bSquare=true
|
|
ComponentJustification=TXTA_Right
|
|
LabelJustification=TXTA_Left
|
|
ComponentWidth=-1
|
|
CaptionWidth=0.8
|
|
RenderWeight=1.04
|
|
TabOrder=6
|
|
End Object
|
|
ch_AutoSwitch=WeaponAutoSwitch
|
|
|
|
Begin Object class=moCheckBox Name=LandShaking
|
|
WinWidth=0.266797
|
|
WinLeft=0.705430
|
|
WinTop=0.150261
|
|
Caption="Landing Viewshake"
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
INIOption="@Internal"
|
|
Hint="Enable view shaking upon landing."
|
|
CaptionWidth=0.9
|
|
bSquare=True
|
|
bHeightFromComponent=False
|
|
ComponentJustification=TXTA_Right
|
|
LabelJustification=TXTA_Left
|
|
TabOrder=7
|
|
End Object
|
|
ch_LandShake=LandShaking
|
|
|
|
// Network
|
|
Begin Object class=moComboBox Name=OnlineNetSpeed
|
|
WinWidth=0.419297
|
|
WinLeft=0.528997
|
|
WinTop=0.122944
|
|
Caption="Connection"
|
|
INIOption="@Internal"
|
|
INIDefault="Cable Modem/DSL"
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
Hint="How fast is your connection?"
|
|
CaptionWidth=0.55
|
|
ComponentJustification=TXTA_Left
|
|
bReadOnly=true
|
|
bHeightFromComponent=false
|
|
TabOrder=8
|
|
End Object
|
|
co_Netspeed=OnlineNetSpeed
|
|
|
|
Begin Object class=moCheckBox Name=NetworkDynamicNetspeed
|
|
WinWidth=0.419297
|
|
WinLeft=0.528997
|
|
WinTop=0.166017
|
|
Caption="Dynamic Netspeed"
|
|
Hint="Netspeed is automatically adjusted based on the speed of your network connection"
|
|
CaptionWidth=0.94
|
|
bSquare=true
|
|
ComponentJustification=TXTA_Left
|
|
IniOption="@Internal"
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
TabOrder=9
|
|
End Object
|
|
ch_DynNetspeed=NetworkDynamicNetspeed
|
|
|
|
Begin Object class=moCheckBox Name=OnlineTrackStats
|
|
WinWidth=0.170273
|
|
WinLeft=0.642597
|
|
WinTop=0.321733
|
|
Caption="Track Stats"
|
|
INIOption="@Internal"
|
|
INIDefault="True"
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
Hint="Enable this option to join the online ranking system."
|
|
CaptionWidth=0.9
|
|
bSquare=true
|
|
ComponentJustification=TXTA_Left
|
|
TabOrder=10
|
|
End Object
|
|
ch_TrackStats=OnlineTrackStats
|
|
|
|
Begin Object class=moEditBox Name=OnlineStatsName
|
|
WinWidth=0.419316
|
|
WinLeft=0.524912
|
|
WinTop=0.373349
|
|
INIOption="@Internal"
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
Caption="UserName"
|
|
Hint="Please select a name to use for UT Stats!"
|
|
CaptionWidth=0.4
|
|
TabOrder=11
|
|
End Object
|
|
ed_Name=OnlineStatsName
|
|
|
|
Begin Object class=moEditBox Name=OnlineStatsPW
|
|
WinWidth=0.419316
|
|
WinLeft=0.524912
|
|
WinTop=0.430677
|
|
Caption="Password"
|
|
INIOption="@Internal"
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
Hint="Please select a password that will secure your UT Stats!"
|
|
CaptionWidth=0.4
|
|
TabOrder=12
|
|
End Object
|
|
ed_Password=OnlineStatsPW
|
|
|
|
Begin Object class=GUIButton Name=ViewOnlineStats
|
|
WinWidth=0.166055
|
|
WinHeight=0.05
|
|
WinLeft=0.780383
|
|
WinTop=0.469391
|
|
Caption="View Stats"
|
|
Hint="Click to launch the UT stats website."
|
|
OnClick=OnViewStats
|
|
TabOrder=13
|
|
End Object
|
|
b_Stats=ViewOnlineStats
|
|
|
|
Begin Object Class=moCheckBox Name=SpeechRecognition
|
|
WinWidth=0.403353
|
|
WinLeft=0.540058
|
|
WinTop=0.654527
|
|
Caption="Speech Recognition"
|
|
Hint="Enable speech recognition"
|
|
IniOption="@Internal"
|
|
OnLoadIni=InternalOnLoadIni
|
|
OnChange=InternalOnChange
|
|
ComponentJustification=TXTA_Left
|
|
CaptionWidth=0.9
|
|
TabOrder=14
|
|
bBoundToParent=True
|
|
bScaleToParent=True
|
|
End Object
|
|
ch_Speech=SpeechRecognition
|
|
|
|
|
|
Begin Object class=moCheckBox Name=PrecacheSkins
|
|
WinWidth=0.403353
|
|
WinLeft=0.540058
|
|
WinTop=0.707553
|
|
Caption="Preload all player skins"
|
|
Hint="Preloads all player skins, increasing level load time but reducing hitches during network games. You must have at least 512 MB of system memory to use this option."
|
|
CaptionWidth=0.9
|
|
bSquare=True
|
|
ComponentJustification=TXTA_Left
|
|
IniOption="@Internal"
|
|
OnLoadINI=InternalOnLoadINI
|
|
OnChange=InternalOnChange
|
|
TabOrder=15
|
|
End Object
|
|
ch_Precache=PrecacheSkins
|
|
|
|
Begin Object class=GUILabel Name=InvalidWarning
|
|
WinWidth=0.887965
|
|
WinHeight=0.058335
|
|
WinLeft=0.057183
|
|
WinTop=0.916002
|
|
Caption="Your stats username or password is invalid. Your username must be at least 4 characters long, and your password must be at least 6 characters long."
|
|
TextAlign=TXTA_Center
|
|
bMultiLine=True
|
|
TextColor=(R=255,G=255,B=0,A=255)
|
|
TextFont="UT2SmallFont"
|
|
End Object
|
|
l_Warning=InvalidWarning
|
|
|
|
Begin Object class=GUILabel Name=EpicID
|
|
WinWidth=0.888991
|
|
WinHeight=0.067703
|
|
WinLeft=0.054907
|
|
WinTop=0.858220
|
|
Caption="Your Unique id is:"
|
|
TextAlign=TXTA_Center
|
|
bMultiLine=false
|
|
StyleName="TextLabel"
|
|
RenderWeight=0.2
|
|
End Object
|
|
l_ID=EpicID
|
|
|
|
NetSpeedText(0)="Modem"
|
|
NetSpeedText(1)="ISDN"
|
|
NetSpeedText(2)="Cable/ADSL"
|
|
NetSpeedText(3)="LAN/T1"
|
|
|
|
// if _RO_
|
|
StatsURL="http://www.killingfloorthegame.com/"
|
|
// else
|
|
// StatsURL="http://ut2004stats.epicgames.com/"
|
|
// end if _RO_
|
|
EpicIDMsg="Your Unique id is:"
|
|
|
|
WinTop=0.15
|
|
WinLeft=0
|
|
WinWidth=1
|
|
WinHeight=0.74
|
|
bAcceptsInput=false
|
|
|
|
PanelCaption="Game"
|
|
}
|