rott/kf_sources/Engine/Classes/SVehicleTrigger.uc
2026-07-14 20:27:09 +07:00

71 lines
1.5 KiB
Ucode

//=============================================================================
// SVehicleTrigger
//=============================================================================
// General trigger to possess vehicles
// This trigger is automatically spawned by the vehicle and cannot be placed
// in levels.
//=============================================================================
class SVehicleTrigger extends Triggers
notplaceable
native;
var() bool bEnabled;
var bool BACKUP_bEnabled; // Backup
var bool bMarkWithPath;
var NavigationPoint myMarker;
cpptext
{
virtual UBOOL ReachedBy(APawn * P, FVector Loc);
}
function PostBeginPlay()
{
super.PostBeginPlay();
BACKUP_bEnabled = bEnabled;
}
event Trigger( Actor Other, Pawn EventInstigator )
{
bEnabled = !bEnabled;
}
function UsedBy( Pawn user )
{
if ( !bEnabled )
return;
Vehicle(Owner).TryToDrive( User );
}
/* Reset()
reset actor to initial state - used when restarting level without reloading.
*/
function Reset()
{
super.Reset();
bEnabled = BACKUP_bEnabled;
}
//=============================================================================
// defaultproperties
//=============================================================================
defaultproperties
{
bEnabled=true
bHardAttach=true
bHidden=true
bCollideActors=false
bStatic=false
CollisionRadius=+0080.000000
CollisionHeight=+0400.000000
bCollideWhenPlacing=false
bOnlyAffectPawns=true
RemoteRole=ROLE_None
}