rott/kf_sources/Engine/Classes/RoadPathNode.uc
2026-07-14 20:27:09 +07:00

27 lines
637 B
Ucode

//=============================================================================
// RoadPathNode
// Useful for vehicles, particularly on terrain
//=============================================================================
#exec Texture Import File=Textures\Road.tga Name=S_RoadPath Mips=Off MASKED=1
class RoadPathNode extends PathNode
native;
var() float MaxRoadDist;
cpptext
{
INT ProscribedPathTo(ANavigationPoint *Nav);
UBOOL ReviewPath(APawn* Scout);
}
defaultproperties
{
Texture=S_RoadPath
SoundVolume=128
DrawScale=+0.4
bVehicleDestination=true
MaxRoadDist=+10000.0
}