28 lines
995 B
Ucode
28 lines
995 B
Ucode
//=============================================================================
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// Player start location.
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//=============================================================================
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class PlayerStart extends SmallNavigationPoint
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placeable
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native;
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#exec Texture Import File=Textures\S_Player.pcx Name=S_Player Mips=Off MASKED=1
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// Players on different teams are not spawned in areas with the
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// same TeamNumber unless there are more teams in the level than
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// team numbers.
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var() byte TeamNumber; // what team can spawn at this start
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var() bool bSinglePlayerStart; // use first start encountered with this true for single player
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var() bool bCoopStart; // start can be used in coop games
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var() bool bEnabled;
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var() bool bPrimaryStart; // None primary starts used only if no primary start available
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defaultproperties
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{
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bPrimaryStart=true
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bEnabled=true
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bSinglePlayerStart=True
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bCoopStart=True
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bDirectional=True
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Texture=S_Player
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}
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