150 lines
3.0 KiB
Ucode
150 lines
3.0 KiB
Ucode
//=============================================================================
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// Material: Abstract material class
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// This is a built-in Unreal class and it shouldn't be modified.
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//=============================================================================
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class Material extends Object
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native
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hidecategories(Object)
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collapsecategories
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noexport;
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#exec Texture Import File=Textures\DefaultTexture.pcx
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var() Material FallbackMaterial;
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var Material DefaultMaterial;
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var const transient bool UseFallback; // Render device should use the fallback.
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var const transient bool Validated; // Material has been validated as renderable.
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// if _RO_
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// sjs ---
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var() enum ESurfaceTypes
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{
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EST_Default,
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EST_Rock,
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EST_Dirt,
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EST_Metal,
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EST_Wood,
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EST_Plant,
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EST_Flesh,
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EST_Ice,
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EST_Snow,
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EST_Water,
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EST_Glass,
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EST_Gravel,
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EST_Concrete,
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EST_HollowWood,
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EST_Mud,
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EST_MetalArmor,
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EST_Paper,
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EST_Cloth,
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EST_Rubber,
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EST_Poop,
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EST_Custom00,
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EST_Custom01,
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EST_Custom02,
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EST_Custom03,
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EST_Custom04,
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EST_Custom05,
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EST_Custom06,
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EST_Custom07,
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EST_Custom08,
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EST_Custom09,
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EST_Custom10,
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EST_Custom11,
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EST_Custom12,
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EST_Custom13,
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EST_Custom14,
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EST_Custom15,
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EST_Custom16,
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EST_Custom17,
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EST_Custom18,
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EST_Custom19,
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EST_Custom20,
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EST_Custom21,
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EST_Custom22,
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//EST_Custom23,
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//EST_Custom24,
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//EST_Custom25,
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//EST_Custom26,
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//EST_Custom27,
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//EST_Custom28,
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//EST_Custom29,
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//EST_Custom30,
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//EST_Custom31,
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} SurfaceType;
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// --- sjs
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// end _RO_
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// else UT
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// sjs ---
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//var() enum ESurfaceTypes
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//{
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// EST_Default,
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// EST_Rock,
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// EST_Dirt,
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// EST_Metal,
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// EST_Wood,
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// EST_Plant,
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// EST_Flesh,
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// EST_Ice,
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// EST_Snow,
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// EST_Water,
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// EST_Glass,
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// EST_Custom00,
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// EST_Custom01,
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// EST_Custom02,
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// EST_Custom03,
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// EST_Custom04,
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// EST_Custom05,
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// EST_Custom06,
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// EST_Custom07,
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// EST_Custom08,
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// EST_Custom09,
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// EST_Custom10,
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// EST_Custom11,
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// EST_Custom12,
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// EST_Custom13,
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// EST_Custom14,
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// EST_Custom15,
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// EST_Custom16,
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// EST_Custom17,
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// EST_Custom18,
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// EST_Custom19,
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// EST_Custom20,
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// EST_Custom21,
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// EST_Custom22,
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// EST_Custom23,
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// EST_Custom24,
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// EST_Custom25,
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// EST_Custom26,
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// EST_Custom27,
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// EST_Custom28,
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// EST_Custom29,
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// EST_Custom30,
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// EST_Custom31,
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//} SurfaceType;
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// --- sjs
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var int MaterialType; // Material type flag - allows faster Cast<>
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function Reset()
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{
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if( FallbackMaterial != None )
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FallbackMaterial.Reset();
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}
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function Trigger( Actor Other, Actor EventInstigator )
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{
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if( FallbackMaterial != None )
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FallbackMaterial.Trigger( Other, EventInstigator );
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}
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native function int MaterialUSize();
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native function int MaterialVSize();
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defaultproperties
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{
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FallbackMaterial=None
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DefaultMaterial=DefaultTexture
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SurfaceType=EST_Default
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}
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