// ==================================================================== // (C) 2002, Epic Games // ==================================================================== class moFloatEdit extends GUIMenuOption; var(Option) float MinValue, MaxValue, Step; var(Option) noexport editconst GUIFloatEdit MyNumericEdit; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.Initcomponent(MyController, MyOwner); MyNumericEdit = GUIFloatEdit(MyComponent); MyNumericEdit.MinValue = MinValue; MyNumericEdit.MaxValue = MaxValue; MyNumericEdit.Step = Step; MyNumericEdit.CalcMaxLen(); MyNumericEdit.SetReadOnly(bValueReadOnly); } function SetComponentValue(coerce string NewValue, optional bool bNoChange) { if ( bNoChange ) bIgnoreChange = True; SetValue(NewValue); bIgnoreChange = False; } function string GetComponentValue() { return string(GetValue()); } function SetValue(coerce float V) { MyNumericEdit.SetValue(v); } function float GetValue() { return float(MyNumericEdit.Value); } function Setup(coerce float NewMin, coerce float NewMax, coerce float NewStep) { MinValue = NewMin; MaxValue = NewMax; Step = NewStep; MyNumericEdit.MinValue = MinValue; MyNumericEdit.MaxValue = MaxValue; MyNumericEdit.Step = Step; MyNumericEdit.MyEditBox.bIncludeSign = NewMin < 0; MyNumericEdit.CalcMaxLen(); SetValue( FClamp(GetValue(), MinValue, MaxValue) ); } function SetReadOnly(bool b) { Super.SetReadOnly(b); MyNumericEdit.SetReadOnly(b); } defaultproperties { ComponentClassName="XInterface.GUIFloatEdit" Step=0.1 MinValue=-9999 MaxValue=9999 }