//============================================================================== // Created on: 12/02/2003 // Description // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class PropertyManagerBase extends Object native abstract; cpptext { virtual void SetParent( UGUIController* InParent ) {} virtual void SetCurrent( UObject** InCurrent ) {} virtual void SetWindow( void* InWindow ) {} virtual void Show(UBOOL bVisible) { } virtual UBOOL IsVisible() {return 0;} virtual void* GetSnoop() {return NULL;} virtual void* GetHook() {return NULL;} virtual void* GetWindow(){return NULL;} } var GUIController Parent;