// ==================================================================== // Class: UT2K4UI.GUIButton // // GUIGFXButton - The basic button class. It can be used for icon buttons // or Checkboxes // // Written by Joe Wilcox // (c) 2002, Epic Games, Inc. All Rights Reserved // ==================================================================== class GUIGFXButton extends GUIButton Native; // if _RO_ // else //#exec OBJ LOAD FILE=InterfaceContent.utx // end if _RO_ cpptext { void Draw(UCanvas* Canvas); } var() Int ImageIndex; var() Material Graphic; // The graphic to display var() eIconPosition Position; // How do we draw the Icon var() bool bCheckBox; // Is this a check box button (ie: supports 2 states) var() bool bClientBound; // Graphic is drawn using clientbounds if true var bool bChecked; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.Initcomponent(MyController, MyOwner); if ( bCheckBox ) OnClick = InternalOnClick; if (Graphic==none && ImageIndex>=0 && ImageIndex < MyController.ImageList.Length) Graphic=MyController.ImageList[ImageIndex]; } function SetChecked(bool bNewChecked) { if (bCheckBox) { bChecked = bNewChecked; OnChange(Self); } } function bool InternalOnClick(GUIComponent Sender) { if (bCheckBox) bChecked = !bChecked; OnChange(Self); return true; } defaultproperties { Position=ICP_Normal bCheckBox=false bChecked=false bTabStop=false }