class Browser_ServerListPageLAN extends Browser_ServerListPageBase; var LANQueryClient LQC; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.Initcomponent(MyController, MyOwner); GUIButton(GUIPanel(Controls[1]).Controls[6]).bVisible = false; GUIButton(GUIPanel(Controls[1]).Controls[7]).bVisible = false; StatusBar.WinWidth=1.0; if( LQC == None ) { LQC = PlayerOwner().Level.Spawn( class'LANQueryClient' ); LQC.OnReceivedPingInfo = MyReceivedPingInfo; LQC.OnPingTimeout = MyServersList.MyPingTimeout; } // Change server list spacing a bit (no icons) MyServersList.InitColumnPerc[0]=0.0; MyServersList.InitColumnPerc[1]=0.47; MyServersList.InitColumnPerc[2]=0.25; MyServersList.InitColumnPerc[3]=0.13; MyServersList.InitColumnPerc[4]=0.15; RefreshList(); } function OnCloseBrowser() { if( LQC != None ) { LQC.Destroy(); LQC = None; } } function MyReceivedPingInfo( int ServerID, ServerQueryClient.EPingCause PingCause, GameInfo.ServerResponseLine s ) { local int i; if( ServerID < 0 ) { for( i=0;i