class xMutatorList extends Actor; var() array MutatorList; simulated function Init(optional bool bLoadClasses) { local CacheManager.MutatorRecord tmp; local int i, j; class'CacheManager'.static.GetMutatorList(MutatorList); // sort by name for (i=0; i(DynamicLoadObject(MutatorList[i].ClassName,class'Class')); // } }