// ==================================================================== // Class: XAdmin.AccessControlIni // Parent: Engine.AccessControl // // // ==================================================================== class AccessControlIni extends AccessControl; var GameConfigSet ConfigSet; var AdminBase CSEditor; event Destroyed() { if (CSEditor != None) { ConfigSet.EndEdit(false); AdminIni(CSEditor).ConfigSet = None; CSEditor = None; } Super.Destroyed(); } function InitPrivs() { local int i, cnt; local xPrivilegeBase xPriv; Super.InitPrivs(); cnt = 0; for (i = 0; i