class Deco_FerrisWheel extends Decoration; #exec OBJ LOAD FILE=Pier_anim.ukx simulated function PostBeginPlay() { if( Level.NetMode!=NM_DedicatedServer ) LoopAnim('Ferriswheel_Spin'); } defaultproperties { bStatic=False bStasis=False Mesh=SkeletalMesh'Pier_anim.Ferriswheel' bNoDelete=True RemoteRole=ROLE_None }