class ScrnRPGTracer extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UniformSize=True ColorScale(0)=(Color=(R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(Y=(Min=0.030000,Max=0.030000),Z=(Min=0.000000,Max=0.000000)) Opacity=0.700000 FadeOutStartTime=10.000000 CoordinateSystem=PTCS_Relative MaxParticles=1 StartSizeRange=(X=(Min=20.000000,Max=20.000000),Y=(Min=20.000000,Max=20.000000),Z=(Min=20.000000,Max=20.000000)) InitialParticlesPerSecond=1.000000 Texture=Texture'Waterworks_T.General.glow_dam01' LifetimeRange=(Min=0.100000,Max=0.100000) WarmupTicksPerSecond=1.000000 RelativeWarmupTime=30.000000 End Object Emitters(0)=SpriteEmitter'ScrnWeaponPack.ScrnRPGTracer.SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter1 UseDirectionAs=PTDU_Up UseColorScale=True FadeOut=True UseRegularSizeScale=False ScaleSizeYByVelocity=True Acceleration=(Z=-50.000000) DampingFactorRange=(X=(Min=0.200000),Y=(Min=0.200000),Z=(Min=0.200000,Max=0.500000)) ColorScale(0)=(Color=(G=70,R=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(G=70,R=255)) FadeOutStartTime=0.500000 MaxParticles=75 DetailMode=DM_High UseRotationFrom=PTRS_Actor SizeScale(2)=(RelativeTime=0.070000,RelativeSize=1.000000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=0.500000,Max=1.500000),Y=(Min=0.500000,Max=1.500000),Z=(Min=0.500000,Max=1.500000)) ScaleSizeByVelocityMultiplier=(Y=0.020000) DrawStyle=PTDS_Brighten Texture=Texture'KFX.KFSparkHead' TextureUSubdivisions=1 TextureVSubdivisions=1 LifetimeRange=(Min=0.700000,Max=1.000000) StartVelocityRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000)) End Object Emitters(1)=SpriteEmitter'ScrnWeaponPack.ScrnRPGTracer.SpriteEmitter1' bNoDelete=False bNetTemporary=True Physics=PHYS_Trailer }