class ScrnRPGExplosion extends ScrnLAWExplosion; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True TriggerDisabled=False ResetOnTrigger=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=0.500000 FadeInEndTime=0.200000 MaxParticles=3 StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000)) UseRotationFrom=PTRS_Actor SpinCCWorCW=(X=1.000000) SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.140000,RelativeSize=3.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=7.000000) StartSizeRange=(X=(Min=20.000000,Max=30.000000),Y=(Min=20.000000,Max=30.000000),Z=(Min=45.000000,Max=50.000000)) InitialParticlesPerSecond=500.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 SecondsBeforeInactive=0.000000 LifetimeRange=(Min=2.000000) StartVelocityRange=(X=(Max=300.000000)) VelocityLossRange=(X=(Min=3.000000,Max=3.000000),Y=(Min=3.000000,Max=3.000000),Z=(Min=3.000000,Max=3.000000)) End Object Emitters(0)=SpriteEmitter'ScrnWeaponPack.ScrnRPGExplosion.SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter1 UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True TriggerDisabled=False ResetOnTrigger=True Acceleration=(X=50.000000,Y=50.000000,Z=50.000000) ColorScale(0)=(Color=(B=128,G=128,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255)) StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000)) UseRotationFrom=PTRS_Actor SpinCCWorCW=(X=1.000000) SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=3.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=5.000000) StartSizeRange=(X=(Min=30.000000,Max=50.000000),Y=(Min=30.000000,Max=50.000000),Z=(Min=45.000000,Max=50.000000)) InitialParticlesPerSecond=500.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 SecondsBeforeInactive=0.000000 LifetimeRange=(Min=2.000000) StartVelocityRange=(X=(Min=175.000000,Max=550.000000),Y=(Min=-550.000000,Max=550.000000),Z=(Min=-550.000000,Max=550.000000)) VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=5.000000,Max=5.000000),Z=(Min=5.000000,Max=5.000000)) End Object Emitters(1)=SpriteEmitter'ScrnWeaponPack.ScrnRPGExplosion.SpriteEmitter1' Begin Object Class=SpriteEmitter Name=SpriteEmitter2 UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=174,G=228,R=255,A=255)) ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=255,R=255,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(4)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=0.102500 FadeInEndTime=0.050000 MaxParticles=2 SizeScale(1)=(RelativeTime=0.250000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=2.000000) StartSizeRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000)) InitialParticlesPerSecond=30.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.explosions.radialexplosion_1frame' LifetimeRange=(Min=0.250000,Max=0.250000) End Object Emitters(2)=SpriteEmitter'ScrnWeaponPack.ScrnRPGExplosion.SpriteEmitter2' Begin Object Class=SpriteEmitter Name=SpriteEmitter3 UseColorScale=True FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True Acceleration=(X=50.000000,Y=50.000000,Z=0.500000) ColorScale(0)=(Color=(B=128,G=128,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255)) FadeOutStartTime=0.990000 MaxParticles=8 StartLocationRange=(X=(Min=-25.000000,Max=25.000000),Y=(Min=-25.000000,Max=25.000000)) StartLocationShape=PTLS_Sphere SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=5.000000) StartSizeRange=(X=(Min=10.000000,Max=50.000000),Y=(Min=10.000000,Max=50.000000),Z=(Min=20.000000,Max=20.000000)) InitialParticlesPerSecond=500.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 SecondsBeforeInactive=0.000000 LifetimeRange=(Min=1.000000,Max=3.000000) StartVelocityRange=(X=(Min=-300.000000,Max=300.000000),Y=(Min=-300.000000,Max=300.000000)) VelocityLossRange=(X=(Min=3.000000,Max=3.000000),Y=(Min=3.000000,Max=3.000000),Z=(Min=3.000000,Max=3.000000)) End Object Emitters(3)=SpriteEmitter'ScrnWeaponPack.ScrnRPGExplosion.SpriteEmitter3' Begin Object Class=SpriteEmitter Name=SpriteEmitter4 FadeOut=True FadeIn=True RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True Acceleration=(Z=50.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=0.102500 FadeInEndTime=0.050000 MaxParticles=2 SizeScale(1)=(RelativeTime=0.140000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000) StartSizeRange=(X=(Min=60.000000,Max=60.000000),Y=(Min=60.000000,Max=60.000000),Z=(Min=60.000000,Max=60.000000)) InitialParticlesPerSecond=30.000000 DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.explosions.impact_2frame' TextureUSubdivisions=2 TextureVSubdivisions=1 LifetimeRange=(Min=0.200000,Max=0.200000) StartVelocityRange=(Z=(Min=10.000000,Max=10.000000)) End Object Emitters(4)=SpriteEmitter'ScrnWeaponPack.ScrnRPGExplosion.SpriteEmitter4' Begin Object Class=SpriteEmitter Name=SpriteEmitter5 FadeOut=True RespawnDeadParticles=False UseRevolution=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True Acceleration=(Z=-1200.000000) DampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000)) ColorScale(0)=(Color=(B=25,G=25,R=25,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=82,G=84,R=95,A=255)) FadeOutStartTime=1.400000 MaxParticles=20 UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=-0.200000,Max=0.200000)) StartSpinRange=(X=(Min=0.500000,Max=0.500000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=5.000000) StartSizeRange=(X=(Min=1.000000,Max=3.000000),Y=(Min=1.000000,Max=3.000000),Z=(Min=3.000000,Max=5.000000)) InitialParticlesPerSecond=500.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.BulletHits.concrete_chunks' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=2.000000,Max=2.000000) StartVelocityRange=(X=(Min=800.000000,Max=1000.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Min=-500.000000,Max=500.000000)) End Object Emitters(5)=SpriteEmitter'ScrnWeaponPack.ScrnRPGExplosion.SpriteEmitter5' LightBrightness=128.000000 LightRadius=6.000000 }