class SWPMut extends Mutator; function PostBeginPlay() { class'ScrnAchievements'.static.RegisterAchievements(class'SWPAch'); Level.Game.Spawn(class'SWPAchHandler'); Destroy(); } defaultproperties { bAddToServerPackages=True GroupName="KF-SWPAch" FriendlyName="ScrN Weapon Pack" Description="Adds weapon-specific achievements for ScrN Weapon Pack" }