class SVDSBullet extends ScrnM99Bullet; simulated function int AdjustZedDamage( int Damage, KFMonster Victim, bool bHeadshot ) { return Damage; } defaultproperties { HitDamageReduction=0.700000 DamageTypeHeadShot=Class'ScrnWeaponPack.DamTypeSVD' HeadShotDamageMult=4.000000 Speed=14000.000000 MaxSpeed=14000.000000 Damage=125.000000 MomentumTransfer=50000.000000 MyDamageType=Class'ScrnWeaponPack.DamTypeSVD' DrawType=DT_StaticMesh LifeSpan=3.000000 }