class RpgExplosion extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter92 FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True TriggerDisabled=False ResetOnTrigger=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=0.500000 FadeInEndTime=0.200000 MaxParticles=3 StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000)) UseRotationFrom=PTRS_Actor SpinCCWorCW=(X=1.000000) SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.140000,RelativeSize=3.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=7.000000) StartSizeRange=(X=(Min=20.000000,Max=30.000000),Y=(Min=20.000000,Max=30.000000),Z=(Min=45.000000,Max=50.000000)) InitialParticlesPerSecond=500.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 SecondsBeforeInactive=0.000000 LifetimeRange=(Min=2.000000) StartVelocityRange=(X=(Max=300.000000)) VelocityLossRange=(X=(Min=3.000000,Max=3.000000),Y=(Min=3.000000,Max=3.000000),Z=(Min=3.000000,Max=3.000000)) End Object Emitters(0)=SpriteEmitter'ScrnWeaponPack.RpgExplosion.SpriteEmitter92' Begin Object Class=SpriteEmitter Name=SpriteEmitter93 UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True TriggerDisabled=False ResetOnTrigger=True Acceleration=(X=50.000000,Y=50.000000,Z=50.000000) ColorScale(0)=(Color=(B=128,G=128,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255)) StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000)) UseRotationFrom=PTRS_Actor SpinCCWorCW=(X=1.000000) SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=3.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=5.000000) StartSizeRange=(X=(Min=30.000000,Max=50.000000),Y=(Min=30.000000,Max=50.000000),Z=(Min=45.000000,Max=50.000000)) InitialParticlesPerSecond=500.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 SecondsBeforeInactive=0.000000 LifetimeRange=(Min=3.000000,Max=6.000000) StartVelocityRange=(X=(Min=250.000000,Max=750.000000),Y=(Min=-750.000000,Max=750.000000),Z=(Min=-750.000000,Max=750.000000)) VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=5.000000,Max=5.000000),Z=(Min=5.000000,Max=5.000000)) End Object Emitters(1)=SpriteEmitter'ScrnWeaponPack.RpgExplosion.SpriteEmitter93' Begin Object Class=SpriteEmitter Name=SpriteEmitter95 UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=174,G=228,R=255,A=255)) ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=255,R=255,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(4)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=0.102500 FadeInEndTime=0.050000 MaxParticles=4 SizeScale(1)=(RelativeTime=0.250000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=2.000000) InitialParticlesPerSecond=30.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.explosions.radialexplosion_1frame' LifetimeRange=(Min=0.250000,Max=0.250000) End Object Emitters(2)=SpriteEmitter'ScrnWeaponPack.RpgExplosion.SpriteEmitter95' Begin Object Class=SpriteEmitter Name=SpriteEmitter96 UseColorScale=True FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True Acceleration=(X=50.000000,Y=50.000000,Z=0.500000) ColorScale(0)=(Color=(B=128,G=128,R=128,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255)) FadeOutStartTime=0.990000 MaxParticles=5 StartLocationRange=(X=(Min=-25.000000,Max=25.000000),Y=(Min=-25.000000,Max=25.000000)) StartLocationShape=PTLS_Sphere SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=10.000000) StartSizeRange=(X=(Min=10.000000,Max=50.000000),Y=(Min=10.000000,Max=50.000000),Z=(Min=20.000000,Max=20.000000)) InitialParticlesPerSecond=500.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 SecondsBeforeInactive=0.000000 LifetimeRange=(Min=3.000000) StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000)) VelocityLossRange=(X=(Min=3.000000,Max=3.000000),Y=(Min=3.000000,Max=3.000000),Z=(Min=3.000000,Max=3.000000)) End Object Emitters(3)=SpriteEmitter'ScrnWeaponPack.RpgExplosion.SpriteEmitter96' Begin Object Class=SpriteEmitter Name=SpriteEmitterDT24 FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(X=(Min=0.900000),Y=(Min=0.760000,Max=0.760000),Z=(Min=0.400000,Max=0.400000)) Opacity=0.320000 FadeOutStartTime=0.090000 FadeInEndTime=0.044000 MaxParticles=8 StartLocationRange=(X=(Min=-40.000000,Max=40.000000),Y=(Min=-40.000000,Max=40.000000),Z=(Min=-40.000000,Max=40.000000)) SpinsPerSecondRange=(X=(Max=2.000000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=0.100000) SizeScale(1)=(RelativeTime=0.280000,RelativeSize=2.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=4.000000) StartSizeRange=(X=(Min=50.000000,Max=80.000000),Y=(Min=50.000000,Max=80.000000),Z=(Min=50.000000,Max=80.000000)) InitialParticlesPerSecond=15.000000 Texture=Texture'ScrnWeaponPack_T.Effects.Explode2' SecondsBeforeInactive=0.000000 LifetimeRange=(Min=0.400000,Max=0.400000) StartVelocityRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000)) End Object Emitters(4)=SpriteEmitter'ScrnWeaponPack.RpgExplosion.SpriteEmitterDT24' Begin Object Class=SpriteEmitter Name=SpriteEmitterDT3 FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=0.100000 MaxParticles=1 StartSpinRange=(X=(Max=1.000000)) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000) InitialParticlesPerSecond=50000.000000 Texture=Texture'ScrnWeaponPack_T.Effects.Explode2' SecondsBeforeInactive=0.000000 LifetimeRange=(Min=0.500000,Max=0.500000) End Object Emitters(5)=SpriteEmitter'ScrnWeaponPack.RpgExplosion.SpriteEmitterDT3' Begin Object Class=SpriteEmitter Name=SpriteEmitterDT1 UseCollision=True RespawnDeadParticles=False SpinParticles=True UniformSize=True AutomaticInitialSpawning=False ExtentMultiplier=(X=0.300000,Y=0.300000,Z=0.300000) DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.700000,Max=0.700000)) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(X=(Min=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.100000,Max=0.200000)) Opacity=0.630000 FadeOutStartTime=0.050000 MaxParticles=9 AddLocationFromOtherEmitter=5 AlphaRef=128 SpinsPerSecondRange=(X=(Max=2.000000)) StartSizeRange=(X=(Min=20.000000,Max=30.000000),Y=(Min=20.000000,Max=30.000000),Z=(Min=20.000000,Max=30.000000)) InitialParticlesPerSecond=50000.000000 Texture=Texture'ScrnWeaponPack_T.Effects.FlareB1' SecondsBeforeInactive=0.000000 LifetimeRange=(Min=0.050000,Max=0.050000) StartVelocityRange=(Z=(Min=-100.000000)) VelocityLossRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.300000,Max=0.400000)) AddVelocityFromOtherEmitter=5 End Object Emitters(6)=SpriteEmitter'ScrnWeaponPack.RpgExplosion.SpriteEmitterDT1' Begin Object Class=SpriteEmitter Name=SpriteEmitter98 FadeOut=True RespawnDeadParticles=False UseRevolution=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True Acceleration=(Z=-1200.000000) DampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000)) ColorScale(0)=(Color=(B=25,G=25,R=25,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=82,G=84,R=95,A=255)) FadeOutStartTime=1.400000 MaxParticles=20 UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=-0.200000,Max=0.200000)) StartSpinRange=(X=(Min=0.500000,Max=0.500000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=5.000000) StartSizeRange=(X=(Min=1.000000,Max=3.000000),Y=(Min=1.000000,Max=3.000000),Z=(Min=3.000000,Max=5.000000)) InitialParticlesPerSecond=500.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.BulletHits.concrete_chunks' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=2.000000,Max=2.000000) StartVelocityRange=(X=(Min=800.000000,Max=1000.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Min=-500.000000,Max=500.000000)) End Object Emitters(7)=SpriteEmitter'ScrnWeaponPack.RpgExplosion.SpriteEmitter98' AutoDestroy=True bNoDelete=False LifeSpan=4.000000 bHardAttach=True bDirectional=True }