//============================================================================= // HuntingRifle Pickup. //============================================================================= class HuntingRiflePickup extends KFWeaponPickup; /* function ShowDeagleInfo(Canvas C) { C.SetPos((C.SizeX - C.SizeY) / 2,0); C.DrawTile( Texture'KillingfloorHUD.ClassMenu.Deagle', C.SizeY, C.SizeY, 0.0, 0.0, 256, 256); } */ defaultproperties { Weight=7.000000 cost=650 BuyClipSize=10 PowerValue=55 SpeedValue=42 RangeValue=95 Description="A rugged and reliable scoped rifle." ItemName="Hunting Rifle SE" ItemShortName="Hunter R.SE" AmmoItemName="Rifle bullets" CorrespondingPerkIndex=2 EquipmentCategoryID=2 InventoryType=Class'ScrnWeaponPack.HuntingRifle' PickupMessage="You got the Hunting Rifle" PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'ScrnWeaponPack_SM.HR_Pickup' CollisionRadius=30.000000 CollisionHeight=5.000000 }