//============================================================================= // HuntingRifle Rifle Ammo. //============================================================================= class HuntingRifleAmmo extends KFAmmunition; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { AmmoPickupAmount=10 MaxAmmo=50 InitialAmount=25 PickupClass=Class'ScrnWeaponPack.HuntingRifleAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Rifle bullets" }