class HopMineFire extends CrossbuzzsawFire; function Projectile SpawnProjectile(Vector Start, Rotator Dir) { local HopMineProj P; P = HopMineProj(Super.SpawnProjectile(Start,Dir)); if( P!=None && !P.bNeedsDetonate ) HopMineLchr(Weapon).AddMine(P); return P; } defaultproperties { AmmoClass=Class'ScrnWeaponPack.HopMineAmmo' ProjectileClass=Class'ScrnWeaponPack.HopMineProj' }