class HRLAmmo extends KFAmmunition; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { AmmoPickupAmount=5 MaxAmmo=20 PickupClass=Class'ScrnWeaponPack.HRLAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=458,Y1=34,X2=511,Y2=78) ItemName="HRL-1 Rockets" }