Class FakedHopMine extends Actor; defaultproperties { DrawType=DT_Mesh bAlwaysRelevant=True bReplicateMovement=False bSkipActorPropertyReplication=True RemoteRole=ROLE_None Mesh=SkeletalMesh'ScrnWeaponPack_A.HopMineM' DrawScale=0.600000 bBlockHitPointTraces=False }