//----------------------------------------------------------- // //----------------------------------------------------------- class ZombieSirenCryo_HALLOWEEN extends ZombieSirenCryo; #exec OBJ LOAD FILE=KF_EnemiesFinalSnd_HALLOWEEN.uax defaultproperties { MoanVoice=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.siren.Siren_Talk' JumpSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.siren.Siren_Jump' DetachedLegClass=Class'KFChar.SeveredLegSiren_HALLOWEEN' DetachedHeadClass=Class'KFChar.SeveredHeadSiren_HALLOWEEN' HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.siren.Siren_Pain' DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.siren.Siren_Death' AmbientSound=Sound'KF_BaseSiren_HALLOWEEN.Siren_IdleLoop' Mesh=SkeletalMesh'KF_Freaks_Trip_HALLOWEEN.Siren_Halloween' Skins(0)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.siren.Siren_RedneckZombie_CMB' Skins(1)=FinalBlend'KF_Specimens_Trip_HALLOWEEN_T.siren.Siren_RedneckZombie_Hair_FB' }