class IceDartHitEffect extends ROHitEffect; #exec OBJ LOAD FILE=..\Sounds\ProjectileSounds.uax defaultproperties { HitEffects(0)=(HitDecal=Class'ROEffects.BulletHoleDirt',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Dirt') HitEffects(1)=(HitDecal=Class'ROEffects.BulletHoleConcrete',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Asphalt') HitEffects(2)=(HitDecal=Class'ROEffects.BulletHoleDirt',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Dirt') HitEffects(3)=(HitDecal=Class'ROEffects.BulletHoleMetal',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Metal') HitEffects(4)=(HitDecal=Class'ROEffects.BulletHoleWood',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Wood') HitEffects(5)=(HitDecal=Class'ROEffects.BulletHoleDirt',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Grass') HitEffects(6)=(HitDecal=Class'ROEffects.BulletHoleFlesh',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Mud') HitEffects(7)=(HitDecal=Class'ROEffects.BulletHoleIce',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Glass') HitEffects(8)=(HitDecal=Class'ROEffects.BulletHoleSnow',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Snow') HitEffects(9)=(HitEffect=Class'ROEffects.ROBulletHitWaterEffect',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Snow') HitEffects(10)=(HitDecal=Class'ROEffects.BulletHoleIce',HitEffect=Class'ROEffects.ROBreakingGlass',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Glass') HitEffects(11)=(HitDecal=Class'ROEffects.BulletHoleConcrete',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Gravel') HitEffects(12)=(HitDecal=Class'ROEffects.BulletHoleConcrete',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Asphalt') HitEffects(13)=(HitDecal=Class'ROEffects.BulletHoleWood',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Wood') HitEffects(14)=(HitDecal=Class'ROEffects.BulletHoleSnow',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Mud') HitEffects(15)=(HitDecal=Class'ROEffects.BulletHoleMetalArmor',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Metal') HitEffects(16)=(HitDecal=Class'ROEffects.BulletHoleConcrete',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Wood') HitEffects(17)=(HitDecal=Class'ROEffects.BulletHoleCloth',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Dirt') HitEffects(18)=(HitDecal=Class'ROEffects.BulletHoleMetal',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Dirt') HitEffects(19)=(HitDecal=Class'ROEffects.BulletHoleDirt',HitEffect=Class'ScrnHTec.IceDartImpact',HitSound=SoundGroup'ProjectileSounds.Bullets.Impact_Mud') }