class CryoThrowerAmmo extends KFAmmunition; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { AmmoPickupAmount=120 MaxAmmo=840 InitialAmount=300 PickupClass=Class'ScrnHTec.CryoThrowerAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="Liquid Nitrogen" }