class AK47HAmmo extends KFAmmunition; defaultproperties { AmmoPickupAmount=35 MaxAmmo=350 InitialAmount=175 PickupClass=Class'ScrnHMG.Ak47HAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="AK47 bullets" }