class ScrnVetDemolitions extends ScrnVeterancyTypes abstract; static function int GetStatValueInt(ClientPerkRepLink StatOther, byte ReqNum) { return StatOther.RExplosivesDamageStat; } static function float AddExtraAmmoFor(KFPlayerReplicationInfo KFPRI, Class AmmoType) { if ( ClassIsChildOf(AmmoType, class'ScrnBalanceSrv.ScrnM203MAmmo') ) return 1.0; // no extra medic grenades if ( ClassIsChildOf(AmmoType, class'FragAmmo') ) { return 1.0 + (0.20 * float(GetClientVeteranSkillLevel(KFPRI))); // +1 nade per level } else if ( ClassIsChildOf(AmmoType, class'PipeBombAmmo') ) { return 1.0 + (0.5 * float(GetClientVeteranSkillLevel(KFPRI))); // +1 pipe per level } else if ( ClassIsChildOf(AmmoType, class'ScrnLAWAmmo') || ClassIsInArray(default.PerkedAmmo, AmmoType) //v3 - custom weapon support ) { // ScrnLAW has base ammo 16 // ScrnHRLAmmo has base ammo 20, +2 rockets per perk level return 1.0 + (0.10 * float(GetClientVeteranSkillLevel(KFPRI))); } else if ( ClassIsChildOf(AmmoType, class'LAWAmmo') ) { // Modified in Balance Round 5 to be up to 100% extra ammo return 1.0 + (0.20 * float(GetClientVeteranSkillLevel(KFPRI))); } else if ( ClassIsChildOf(AmmoType, class'M203Ammo') ) { return 1.0 + (0.083334 * float(GetClientVeteranSkillLevel(KFPRI))); //1 extra nade per level [Aze] } else if ( GetClientVeteranSkillLevel(KFPRI) > 6 ) { if ( ClassIsChildOf(AmmoType, class'M79Ammo') || ClassIsChildOf(AmmoType, class'M32Ammo') ) return 1.0 + (0.083334 * float(GetClientVeteranSkillLevel(KFPRI)-6)); //+1 M203 or +2 M79 or +3 M32 nades post level 6 } return 1.0; } static function int AddDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured, KFPawn DamageTaker, int InDamage, class DmgType) { if ( DmgType == default.DefaultDamageTypeNoBonus || class(DmgType) == none ) return InDamage; if ( class(DmgType).default.bIsExplosive || class(DmgType) != none ) { // 30% base bonus + 5% per level InDamage *= 1.30 + 0.05 * GetClientVeteranSkillLevel(KFPRI); } return InDamage; } static function int ReduceDamage(KFPlayerReplicationInfo KFPRI, KFPawn Injured, Pawn Instigator, int InDamage, class DmgType) { if ( InDamage == 0 ) return 0; if ( (class(DmgType) != none && class(DmgType).default.bIsExplosive) || class(DmgType) != none ) InDamage *= 0.20; // 80% damage resistance to explosives return max(1, InDamage); // at least 1 damage must be done } // Change the cost of particular items static function float GetCostScaling(KFPlayerReplicationInfo KFPRI, class Item) { if ( ClassIsChildOf(Item, class'ScrnBalanceSrv.ScrnM4203MPickup') || ClassIsChildOf(Item, class'ScrnBalanceSrv.ScrnM79MPickup') ) return 1.0; //no discount on medic nade launchers if ( ClassIsChildOf(Item, class'PipeBombPickup') || (ClassIsChildOf(Item, class'M79Pickup') && !ClassIsChildOf(Item, class'ScrnM79IncPickup')) ) { // Applied pipebomb discount to M79 (c) PooSH, 2012 return fmax(0.10, 0.48 - 0.04 * GetClientVeteranSkillLevel(KFPRI)); // Up to 76% discount on M79 to match spawn value [Aze] } else if ( ClassIsChildOf(Item, class 'M32Pickup') || ClassIsChildOf(Item, class 'LawPickup') || ClassIsChildOf(Item, class 'M4203Pickup') || ClassIsChildOf(Item, class 'SPGrenadePickup') || ClassIsChildOf(Item, class 'SealSquealPickup') || ClassIsChildOf(Item, class 'SeekerSixPickup') || ClassIsInArray(default.PerkedPickups, Item) ) { // 30% base discount + 5% extra per level return fmax(0.10, 0.70 - 0.05 * GetClientVeteranSkillLevel(KFPRI)); } return 1.0; } // Change the cost of particular ammo // up to 30% discount on hand nades (c) PooSH, 2012 static function float GetAmmoCostScaling(KFPlayerReplicationInfo KFPRI, class Item) { if ( ClassIsChildOf(Item, class'ScrnBalanceSrv.ScrnM4203MPickup') || ClassIsChildOf(Item, class'ScrnBalanceSrv.ScrnM79MPickup') ) return 1.0; //no discount on medic nade launchers if ( ClassIsChildOf(Item, class'PipeBombPickup') ) { return fmax(0.1, 0.48 - (0.04 * GetClientVeteranSkillLevel(KFPRI))); // Up to 76% discount on PipeBomb } else if ( ClassIsChildOf(Item, class'M79Pickup') || ClassIsChildOf(Item, class'M32Pickup') || ClassIsChildOf(Item, class'LAWPickup') || ClassIsChildOf(Item, class'M4203Pickup') || ClassIsChildOf(Item, class'SPGrenadePickup') || ClassIsChildOf(Item, class'SealSquealPickup') || ClassIsChildOf(Item, class'SeekerSixPickup') || ClassIsChildOf(Item, class'FragPickup') || ClassIsInArray(default.PerkedPickups, Item) ) { return fmax(0.5, 1.0 - (0.05 * GetClientVeteranSkillLevel(KFPRI))); // Up to 30% discount on Grenade Launcher and LAW Ammo(Balance Round 5) } return 1.0; } static function string GetCustomLevelInfo( byte Level ) { local string S; S = Default.CustomLevelInfo; ReplaceText(S,"%L",string(Level)); ReplaceText(S,"%x",GetPercentStr(0.30 + 0.05*Level)); ReplaceText(S,"%a",GetPercentStr(0.10*Level)); ReplaceText(S,"%g",string(Level)); ReplaceText(S,"%$",GetPercentStr(fmin(0.90, 0.30 + 0.05*Level))); ReplaceText(S,"%p",GetPercentStr(fmin(0.90, 0.52 + 0.04*Level))); ReplaceText(S,"%d",GetPercentStr(fmin(0.50, 0.05*Level))); return S; } defaultproperties { DefaultDamageType=Class'KFMod.DamTypeLAW' DefaultDamageTypeNoBonus=Class'ScrnBalanceSrv.ScrnDamTypeDefaultDemoBase' OnHUDIcons(0)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Demolition_Gray',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Gray',DrawColor=(B=255,G=255,R=255,A=255)) OnHUDIcons(1)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Demolition_Gold',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255)) OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Demolition_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255)) OnHUDIcons(3)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Demolition_Blue',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Blue',DrawColor=(B=255,G=255,R=255,A=255)) OnHUDIcons(4)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Demolition_Purple',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Purple',DrawColor=(B=255,G=255,R=255,A=255)) OnHUDIcons(5)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Demolition_Orange',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Orange',DrawColor=(B=255,G=255,R=255,A=255)) OnHUDIcons(6)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Demolition_Blood',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Blood',DrawColor=(B=255,G=255,R=255,A=255)) SamePerkAch="OP_Demo" SkillInfo="PERK SKILLS:|80% resistance to explosions" CustomLevelInfo="PERK BONUSES (LEVEL %L):|%x extra Explosive damage|%a extra Rockets|+%g extra Pipebombs, M203 and Hand Grenades|%$ discount on Explosives|%d discount on explosive ammo|%p discount on Pipebombs" PerkIndex=6 OnHUDIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Demolition' OnHUDGoldIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Demolition_Gold' VeterancyName="Demolitions" Requirements(0)="Deal %x damage with the Explosives" }