// supports Color Tags. Must be used only along with ScrnBalance mutator! class ScrnTeamSayMessagePlus extends TeamSayMessagePlus; static function RenderComplexMessage( Canvas Canvas, out float XL, out float YL, optional string MessageString, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { local string LocationName; if (RelatedPRI_1 == None) return; Canvas.SetDrawColor(0,255,0); Canvas.DrawText(class'ScrnBalance'.default.Mut.ColoredPlayerName(RelatedPRI_1), false); Canvas.SetPos( Canvas.CurX, Canvas.CurY - YL ); LocationName = RelatedPRI_1.GetLocationName(); if (LocationName != "") { Canvas.SetDrawColor(0,128,255); Canvas.DrawText( " ("$LocationName$"):", False ); } else Canvas.DrawText( ": ", False ); Canvas.SetPos( Canvas.CurX, Canvas.CurY - YL ); Canvas.SetDrawColor(0,128,0); Canvas.DrawText( MessageString, False ); } static function string AssembleString( HUD myHUD, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional String MessageString ) { local string LocationName, s, d; local color c; if (RelatedPRI_1 == None) return ""; c = GetConsoleColor(RelatedPRI_1); d = class'ScrnBalance'.static.ColorString("", c.R, c.G, c.B); s = class'ScrnBalance'.default.Mut.ColoredPlayerName(RelatedPRI_1) $ d; LocationName = RelatedPRI_1.GetLocationName(); if ( LocationName != "" ) s $= " ("$LocationName$"): "; else s $= ": "; return s $ MessageString; } defaultproperties { }