// supports Color Tags. Must be used only along with ScrnBalance mutator! class ScrnSayMessagePlus extends SayMessagePlus; static function RenderComplexMessage( Canvas Canvas, out float XL, out float YL, optional string MessageString, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { if (RelatedPRI_1 == None) return; Canvas.SetDrawColor(0,255,0); Canvas.DrawText(class'ScrnBalance'.default.Mut.ColoredPlayerName(RelatedPRI_1), false); Canvas.SetPos( Canvas.CurX, Canvas.CurY - YL ); Canvas.SetDrawColor(0,128,0); Canvas.DrawText(": " $ MessageString, False ); } static function string AssembleString( HUD myHUD, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional String MessageString ) { local color c; if ( RelatedPRI_1 == None || RelatedPRI_1.PlayerName == "" ) return ""; c = GetConsoleColor(RelatedPRI_1); return class'ScrnBalance'.default.Mut.ColoredPlayerName(RelatedPRI_1) $ class'ScrnBalance'.static.ColorString(": ", c.R, c.G, c.B) $ MessageString; } defaultproperties { }