class ScrnFlareRevolver extends FlareRevolver; simulated function bool PutDown() { if ( Instigator.PendingWeapon.class == class'ScrnBalanceSrv.ScrnDualFlareRevolver' ) { bIsReloading = false; } return super(KFWeapon).PutDown(); } function GiveTo( pawn Other, optional Pickup Pickup ) { local KFPlayerReplicationInfo KFPRI; local KFWeaponPickup WeapPickup; KFPRI = KFPlayerReplicationInfo(Other.PlayerReplicationInfo); WeapPickup = KFWeaponPickup(Pickup); //pick the lowest sell value if ( WeapPickup != None && KFPRI != None && KFPRI.ClientVeteranSkill != none ) { SellValue = 0.75 * min(WeapPickup.Cost, WeapPickup.default.Cost * KFPRI.ClientVeteranSkill.static.GetCostScaling(KFPRI, WeapPickup.class)); } Super.GiveTo(Other,Pickup); } defaultproperties { FireModeClass(0)=Class'ScrnBalanceSrv.ScrnFlareRevolverFire' PickupClass=Class'ScrnBalanceSrv.ScrnFlareRevolverPickup' ItemName="Flare Revolver SE" }