class ScrnChainsawAltFire extends ChainsawAltFire; var() int MaxChargeAmmo; var float LastClickTime; simulated function bool AllowFire() { if(KFWeapon(Weapon).bIsReloading) return false; if(KFPawn(Instigator).SecondaryItem!=none) return false; if(KFPawn(Instigator).bThrowingNade) return false; if(KFWeapon(Weapon).MagAmmoRemaining < MaxChargeAmmo) { if( Level.TimeSeconds - LastClickTime>FireRate ) { LastClickTime = Level.TimeSeconds; } if( AIController(Instigator.Controller)!=None ) KFWeapon(Weapon).ReloadMeNow(); return false; } return Super.AllowFire(); } function ModeDoFire() { if (!AllowFire()) return; super.ModeDoFire(); Weapon.ConsumeAmmo(ThisModeNum, MaxChargeAmmo); } defaultproperties { MaxChargeAmmo=10 MeleeDamage=330 weaponRange=100.000000 hitDamageClass=Class'ScrnBalanceSrv.ScrnDamTypeChainsawAlt' bWaitForRelease=True AmmoClass=Class'ScrnBalanceSrv.ScrnChainsawAmmo' }