class LaSGunSkinMut extends Mutator; function PreBeginPlay() { super.PreBeginPlay(); AddToPackageMap("LaSGunSkins_T.utx"); } simulated function PostBeginPlay() { class'ScrnSCARMK17Pickup'.default.VariantClasses[class'ScrnSCARMK17Pickup'.default.VariantClasses.length] = class'SCARMK17_PonyPickup'; class'ScrnM32Pickup'.default.VariantClasses[class'ScrnM32Pickup'.default.VariantClasses.length] = class'M32_PonyPickup'; class'ScrnAA12Pickup'.default.VariantClasses[class'ScrnAA12Pickup'.default.VariantClasses.length] = class'AA12_PonyPickup'; } defaultproperties { bAddToServerPackages=True GroupName="KF-GunSkin" FriendlyName="ScrN Custom Gun Skins" Description="Adds a few custom weapon skins which can be used via GUNSKIN feature. Requires ScrN Balance." bAlwaysRelevant=True RemoteRole=ROLE_SimulatedProxy }