class LobbyFooter_Story extends LobbyFooter; /* Set ready up on the server for late joining players */ function bool OnFooterClick(GUIComponent Sender) { local PlayerController PC; /* if(Sender == b_Ready) { PC = PlayerOwner(); if ( PC.PlayerReplicationInfo.Team != none && !PC.PlayerReplicationInfo.bReadyToPlay) { if(KFPlayerController_Story(PC) != none) { KFPlayerController_Story(PC).ServerReadyLateJoiner(); } } } */ return Super.OnFooterClick(Sender); }