/* -------------------------------------------------------------- Condition_Touch -------------------------------------------------------------- This Condition is marked complete when a player encroaches the collision cylinder of its owning Objective actor. Author : Alex Quick -------------------------------------------------------------- */ class ObjCondition_Touch extends KF_ObjectiveCondition hidecategories(Difficulty) editinlinenew; /* returns the percentage of completion for this condition */ function float GetCompletionPct() { return float(GetObjOwner().bWasTouched) ; } DefaultProperties { }