// Piece of the brain when zed's head is destroyed ✓ class KFGibBrainOS extends KFGibOS; defaultproperties { TrailClassOS=Class'KFOldSchoolZeds.KFGibJetOS' GibGroupClass=Class'KFOldSchoolZeds.KFHumanGibGroupOS' DrawType=DT_StaticMesh StaticMesh=StaticMesh'KillingFloorStatics.Gib1' LifeSpan=6.000000 DrawScale=0.300000 Skins(0)=Texture'KillingFloorTextures.Statics.GibsSKin' bUnlit=False TransientSoundVolume=25.000000 CollisionRadius=5.000000 CollisionHeight=2.500000 }