//============================================================================= // Zombie ShotgunBullet //============================================================================= class ZombieShotgunBullet extends ShotgunBullet; defaultproperties { DamageAtten=5.000000 MaxPenetrations=2 PenDamageReduction=0.500000 HeadShotDamageMult=1.500000 Speed=3500.000000 MaxSpeed=4000.000000 bSwitchToZeroCollision=True Damage=12.000000 DamageRadius=0.000000 MomentumTransfer=50000.000000 MyDamageType=Class'KFMod.DamTypeShotgun' ExplosionDecal=Class'KFMod.ShotgunDecal' DrawType=DT_StaticMesh StaticMesh=none//StaticMesh'WeaponStaticMesh.FlakChunk' KFTODO: Replace this CullDistance=3000.000000 LifeSpan=3.000000 DrawScale=9.000000 Style=STY_Alpha }