//============================================================================= // ZEDMKIIPrimaryProjectileImpact //============================================================================= // Primary projectile trail effect class for the ZEDGun MKII //============================================================================= // Killing Floor Source // Copyright (C) 2013 Tripwire Interactive LLC // John "Ramm-Jaeger" Gibson //============================================================================= class ZEDMKIIPrimaryProjectileTrail extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UniformSize=True ColorScale(0)=(Color=(R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000)) Opacity=0.330000 FadeOutStartTime=10.000000 CoordinateSystem=PTCS_Relative MaxParticles=1 Name="SpriteEmitter0" StartSizeRange=(X=(Min=15.000000,Max=15.000000),Y=(Min=15.000000,Max=15.000000),Z=(Min=15.000000,Max=15.000000)) InitialParticlesPerSecond=1.000000 Texture=Texture'Waterworks_T.General.glow_dam01' LifetimeRange=(Min=0.100000,Max=0.100000) WarmupTicksPerSecond=1.000000 RelativeWarmupTime=30.000000 End Object Emitters(0)=SpriteEmitter'SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter2 UseDirectionAs=PTDU_Up UseColorScale=True FadeOut=True UseRegularSizeScale=False ScaleSizeYByVelocity=True Acceleration=(Z=-500.000000) DampingFactorRange=(X=(Min=0.200000),Y=(Min=0.200000),Z=(Min=0.200000,Max=0.500000)) ColorScale(0)=(Color=(B=234,G=154,R=21)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=242,G=228,R=206)) FadeOutStartTime=0.500000 MaxParticles=25 Name="SpriteEmitter2" DetailMode=DM_High UseRotationFrom=PTRS_Actor SizeScale(2)=(RelativeTime=0.070000,RelativeSize=1.000000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000)) ScaleSizeByVelocityMultiplier=(Y=0.020000) DrawStyle=PTDS_Brighten Texture=Texture'KFX.KFSparkHead' TextureUSubdivisions=1 TextureVSubdivisions=1 LifetimeRange=(Min=0.700000,Max=1.000000) StartVelocityRange=(X=(Min=-20.000000,Max=20.000000),Y=(Min=-20.000000,Max=20.000000)) End Object Emitters(1)=SpriteEmitter'SpriteEmitter2' bNetTemporary=True RemoteRole=ROLE_None bNoDelete=false Physics=PHYS_Trailer DrawScale = 1.0 }