class WaterHitEmitter extends KFHitEmitter; defaultproperties { ImpactSounds(0)=sound'ProjectileSounds.Bullets.Impact_Snow' ImpactSounds(1)=sound'ProjectileSounds.Bullets.Impact_Snow' ImpactSounds(2)=sound'ProjectileSounds.Bullets.Impact_Snow' ImpactSounds(3)=Sound'Inf_Player.FootstepWaterShallow' ImpactSounds(4)=Sound'Inf_Player.FootstepWaterShallow' ImpactSounds(5)=sound'Inf_Player.FootStepWaterDeep' Begin Object Class=SpriteEmitter Name=SpriteEmitter0 FadeOut=True RespawnDeadParticles=False SpinParticles=True UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True Acceleration=(Z=-200.000000) ColorMultiplierRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.300000,Max=0.300000)) FadeOutStartTime=0.500000 MaxParticles=20 StartSpinRange=(X=(Min=10000.000000,Max=10000.000000)) StartSizeRange=(X=(Min=5.000000,Max=10.000000)) InitialParticlesPerSecond=1000.000000 DrawStyle=PTDS_Brighten Texture=none//Texture'EmitterTextures.MultiFrame.MistTexture' KFTODO: Replace this TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=2.000000,Max=3.000000) StartVelocityRange=(X=(Min=50.000000,Max=100.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000)) End Object Emitters(0)=SpriteEmitter'KFMod.WaterHitEmitter.SpriteEmitter0' }