class ThompsonAttachment extends KFWeaponAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' bRapidFire=True bAltRapidFire=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000 MeshRef="KF_Weapons3rd_IJC.thompson_3rd" WeaponAmbientScale=2.0 MovementAnims(0)="JogF_Thompson" MovementAnims(1)="JogB_Thompson" MovementAnims(2)="JogL_Thompson" MovementAnims(3)="JogR_Thompson" CrouchAnims(0)="CHWalkF_Thompson" CrouchAnims(1)="CHWalkB_Thompson" CrouchAnims(2)="CHWalkL_Thompson" CrouchAnims(3)="CHWalkR_Thompson" WalkAnims(0)="WalkF_Thompson" WalkAnims(1)="WalkB_Thompson" WalkAnims(2)="WalkL_Thompson" WalkAnims(3)="WalkR_Thompson" AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnLeftAnim="TurnL_Thompson" TurnRightAnim="TurnR_Thompson" CrouchTurnRightAnim="CH_TurnR_Thompson" CrouchTurnLeftAnim="CH_TurnL_Thompson" IdleRestAnim="Idle_Thompson" IdleCrouchAnim="CHIdle_Thompson" IdleSwimAnim=Swim_Tread IdleWeaponAnim="Idle_Thompson" IdleHeavyAnim="Idle_Thompson" IdleRifleAnim="Idle_Thompson" IdleChatAnim="Idle_Thompson" FireAnims(0)="Fire_Thompson" FireAnims(1)="Fire_Thompson" FireAnims(2)="Fire_Thompson" FireAnims(3)="Fire_Thompson" FireAltAnims(0)="Fire_Thompson" FireAltAnims(1)="Fire_Thompson" FireAltAnims(2)="Fire_Thompson" FireAltAnims(3)="Fire_Thompson" FireCrouchAnims(0)="CHFire_Thompson" FireCrouchAnims(1)="CHFire_Thompson" FireCrouchAnims(2)="CHFire_Thompson" FireCrouchAnims(3)="CHFire_Thompson" FireCrouchAltAnims(0)="CHFire_Thompson" FireCrouchAltAnims(1)="CHFire_Thompson" FireCrouchAltAnims(2)="CHFire_Thompson" FireCrouchAltAnims(3)="CHFire_Thompson" HitAnims(0)="HitF_Thompson" HitAnims(1)="HitB_Thompson" HitAnims(2)="HitL_Thompson" HitAnims(3)="HitR_Thompson" PostFireBlendStandAnim="Blend_Thompson" PostFireBlendCrouchAnim="CHBlend_Thompson" }