class TacLightShineAttachment extends InventoryAttachment; defaultproperties { DrawType=DT_Mesh bAcceptsProjectors=False bUseLightingFromBase=False bUnlit = true AttachmentBone=LightBone Mesh = SkeletalMesh 'KFWeaponModels.TacShine' bUseDynamicLights=false MaxLights = 0 DrawScale = 0.15 }