class SingleAttachment extends KFWeaponAttachment; var Actor TacShine; var Effects TacShineCorona; var bool bBeamEnabled; // Prevents tracers from spawning if player is using the flashlight function of the 9mm simulated event ThirdPersonEffects() { if( FiringMode==1 ) return; Super.ThirdPersonEffects(); } simulated function Destroyed() { if ( TacShineCorona != None ) TacShineCorona.Destroy(); if ( TacShine != None ) TacShine.Destroy(); Super.Destroyed(); } simulated function UpdateTacBeam( float Dist ) { local vector Sc; if( !bBeamEnabled ) { if (TacShine == none ) { TacShine = Spawn(Class'Single'.Default.TacShineClass,Owner,,,); AttachToBone(TacShine,'FlashLight'); TacShine.RemoteRole = ROLE_None; } else TacShine.bHidden = False; if (TacShineCorona == none ) { TacShineCorona = Spawn(class 'KFTacLightCorona',Owner,,,); AttachToBone(TacShineCorona,'FlashLight'); TacShineCorona.RemoteRole = ROLE_None; } TacShineCorona.bHidden = False; bBeamEnabled = True; } Sc = TacShine.DrawScale3D; Sc.Y = FClamp(Dist/90.f,0.02,1.f); if( TacShine.DrawScale3D!=Sc ) TacShine.SetDrawScale3D(Sc); } simulated function TacBeamGone() { if( bBeamEnabled ) { if (TacShine!=none ) TacShine.bHidden = True; if (TacShineCorona!=none ) TacShineCorona.bHidden = True; bBeamEnabled = False; } } defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPistol' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' SplashEffect=Class'BulletSplashEmitter' LightType=LT_Pulse LightRadius=0.000000 CullDistance=5000.000000 Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Single9mm_3rd' MovementAnims(0)=JogF_Single9mm MovementAnims(1)=JogB_Single9mm MovementAnims(2)=JogL_Single9mm MovementAnims(3)=JogR_Single9mm CrouchAnims(0)=CHwalkF_Single9mm CrouchAnims(1)=CHwalkB_Single9mm CrouchAnims(2)=CHwalkL_Single9mm CrouchAnims(3)=CHwalkR_Single9mm WalkAnims(0)=WalkF_Single9mm WalkAnims(1)=WalkB_Single9mm WalkAnims(2)=WalkL_Single9mm WalkAnims(3)=WalkR_Single9mm AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnRightAnim=TurnR_Single9mm TurnLeftAnim=TurnL_Single9mm CrouchTurnRightAnim=CH_TurnR_Single9mm CrouchTurnLeftAnim=CH_TurnL_Single9mm IdleRestAnim=Idle_Single9mm//Idle_Rest IdleCrouchAnim=CHIdle_Single9mm IdleSwimAnim=Swim_Tread IdleWeaponAnim=Idle_Single9mm//Idle_Rifle IdleHeavyAnim=Idle_Single9mm//Idle_Biggun IdleRifleAnim=Idle_Single9mm//Idle_Rifle IdleChatAnim=Idle_Single9mm FireAnims(0)=Fire_Single9mm FireAnims(1)=Fire_Single9mm FireAnims(2)=Fire_Single9mm FireAnims(3)=Fire_Single9mm FireAltAnims(0)=Fire_Single9mm FireAltAnims(1)=Fire_Single9mm FireAltAnims(2)=Fire_Single9mm FireAltAnims(3)=Fire_Single9mm FireCrouchAnims(0)=CHFire_Single9mm FireCrouchAnims(1)=CHFire_Single9mm FireCrouchAnims(2)=CHFire_Single9mm FireCrouchAnims(3)=CHFire_Single9mm FireCrouchAltAnims(0)=CHFire_Single9mm FireCrouchAltAnims(1)=CHFire_Single9mm FireCrouchAltAnims(2)=CHFire_Single9mm FireCrouchAltAnims(3)=CHFire_Single9mm HitAnims(0)=HitF_Single9mm HitAnims(1)=HitB_Single9mm HitAnims(2)=HitL_Single9mm HitAnims(3)=HitR_Single9mm PostFireBlendStandAnim=Blend_Single9mm PostFireBlendCrouchAnim=CHBlend_Single9mm }