//============================================================================= // SeekerSixSecondaryMuzzleFlash1P //============================================================================= // Secondary muzzle flash class for the SeekerSix mini rocket launcher //============================================================================= // Killing Floor Source // Copyright (C) 2013 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class SeekerSixSecondaryMuzzleFlash1P extends ROMuzzleFlash1st; simulated function Trigger(Actor Other, Pawn EventInstigator) { Emitters[0].SpawnParticle(6); Emitters[1].SpawnParticle(6); Emitters[2].SpawnParticle(6); Emitters[3].SpawnParticle(5); Emitters[4].SpawnParticle(5); } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter31 RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseSubdivisionScale=True UseRandomSubdivision=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.500000 CoordinateSystem=PTCS_Relative Name="SpriteEmitter31" UseRotationFrom=PTRS_Actor StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=2.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=8.000000,Max=12.000000)) DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.Weapons.STGmuzzleflash_4frame' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=0.100000,Max=0.100000) End Object Emitters(0)=SpriteEmitter'SpriteEmitter31' Begin Object Class=SpriteEmitter Name=SpriteEmitter32 UseColorScale=True FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True UseVelocityScale=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.550000 CoordinateSystem=PTCS_Relative Name="SpriteEmitter32" SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000) StartSizeRange=(X=(Min=30.000000,Max=40.000000),Y=(Min=30.000000,Max=40.000000),Z=(Min=30.000000,Max=40.000000)) DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex_Steampunk.Muzzle_Steampunk_A' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=0.150000,Max=0.150000) StartVelocityRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000)) VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000)) VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000)) VelocityScale(2)=(RelativeTime=1.000000) End Object Emitters(1)=SpriteEmitter'SpriteEmitter32' Begin Object Class=SpriteEmitter Name=SpriteEmitter8 UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseRandomSubdivision=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.500000 MaxParticles=30 Name="SpriteEmitter8" StartLocationOffset=(X=5.000000) StartLocationRange=(X=(Max=10.000000)) UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=4.0) StartSizeRange=(X=(Min=10.000000,Max=15.000000)) DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex_Steampunk.Muzzle_Steampunk_A' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=0.750000,Max=0.900000) StartVelocityRange=(X=(Max=40.000000),Z=(Min=10.000000,Max=20.000000)) VelocityLossRange=(X=(Max=2.000000)) End Object Emitters(2)=SpriteEmitter'SpriteEmitter8' Begin Object Class=SpriteEmitter Name=SpriteEmitter0 RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True Opacity=0.4 AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseSubdivisionScale=True CoordinateSystem=PTCS_Relative UseRotationFrom=PTRS_Actor StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=2.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.000000) StartSizeRange=(X=(Min=40.000000,Max=50.000000)) DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.Weapons.Karmuzzle_2frame' TextureUSubdivisions=2 TextureVSubdivisions=1 SubdivisionScale(0)=0.500000 LifetimeRange=(Min=0.115000,Max=0.115000) End Object Emitters(3)=SpriteEmitter'SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter1 FadeOut=True RespawnDeadParticles=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.100000 MaxParticles=1 Name="SpriteEmitter5" StartSizeRange=(X=(Min=65.000000,Max=65.000000)) Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP' LifetimeRange=(Min=0.350000,Max=0.350000) End Object Emitters(4)=SpriteEmitter'SpriteEmitter1' }