class SCARMK17Attachment extends KFWeaponAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' bRapidFire=True bAltRapidFire=True SplashEffect=Class'BulletSplashEmitter' CullDistance=5000.000000 MeshRef="KF_Weapons3rd2_Trip.scar_3rd" MovementAnims(0)=JogF_SCAR MovementAnims(1)=JogB_SCAR MovementAnims(2)=JogL_SCAR MovementAnims(3)=JogR_SCAR CrouchAnims(0)=CHwalkF_SCAR CrouchAnims(1)=CHwalkB_SCAR CrouchAnims(2)=CHwalkL_SCAR CrouchAnims(3)=CHwalkR_SCAR WalkAnims(0)=WalkF_SCAR WalkAnims(1)=WalkB_SCAR WalkAnims(2)=WalkL_SCAR WalkAnims(3)=WalkR_SCAR AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnRightAnim=TurnR_SCAR TurnLeftAnim=TurnL_SCAR CrouchTurnRightAnim=CH_TurnR_SCAR CrouchTurnLeftAnim=CH_TurnL_SCAR IdleRestAnim=Idle_SCAR//Idle_Rest IdleCrouchAnim=CHIdle_SCAR IdleSwimAnim=Swim_Tread IdleWeaponAnim=Idle_SCAR//Idle_Rifle IdleHeavyAnim=Idle_SCAR//Idle_Biggun IdleRifleAnim=Idle_SCAR//Idle_Rifle IdleChatAnim=Idle_SCAR FireAnims(0)=Fire_SCAR FireAnims(1)=Fire_SCAR FireAnims(2)=Fire_SCAR FireAnims(3)=Fire_SCAR FireAltAnims(0)=Fire_SCAR FireAltAnims(1)=Fire_SCAR FireAltAnims(2)=Fire_SCAR FireAltAnims(3)=Fire_SCAR FireCrouchAnims(0)=CHFire_SCAR FireCrouchAnims(1)=CHFire_SCAR FireCrouchAnims(2)=CHFire_SCAR FireCrouchAnims(3)=CHFire_SCAR FireCrouchAltAnims(0)=CHFire_SCAR FireCrouchAltAnims(1)=CHFire_SCAR FireCrouchAltAnims(2)=CHFire_SCAR FireCrouchAltAnims(3)=CHFire_SCAR HitAnims(0)=HitF_SCAR HitAnims(1)=HitB_SCAR HitAnims(2)=HitL_SCAR HitAnims(3)=HitR_SCAR PostFireBlendStandAnim=Blend_SCAR PostFireBlendCrouchAnim=CHBlend_SCAR }