class MedicNadeDecal extends ProjectedDecal; #exec OBJ LOAD File=kf_fx_trip_t.utx simulated function BeginPlay() { if ( !Level.bDropDetail && (FRand() < 0.5) ) ProjTexture = Texture'kf_fx_trip_t.Misc.MedicNade_Stain'; Super.BeginPlay(); } defaultproperties { ProjTexture=Texture'kf_fx_trip_t.Misc.MedicNade_Stain' bClipStaticMesh=True CullDistance=7000.000000 LifeSpan=5.000000 DrawScale=0.500000 }