//============================================================================= //MKb42 Fire //============================================================================= class MKb42Fire extends KFFire; defaultproperties { FireAimedAnim=Fire_Iron FireSoundRef="KF_mkb42Snd.mkb42_Fire_Single_M" StereoFireSoundRef="KF_mkb42Snd.mkb42_Fire_Single_S" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" DamageType=Class'KFMod.DamTypeMKb42AssaultRifle' DamageMin=35 DamageMax=45 Momentum=8500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.8 FireLoopAnim="Fire" FireForce="AssaultRifleFire" FireRate=0.1 RecoilRate=0.07 maxVerticalRecoilAngle=425 maxHorizontalRecoilAngle=225 TweenTime=0.025 bAccuracyBonusForSemiAuto=true bRecoilRightOnly=false AmmoClass=Class'KFMod.MKb42Ammo' AmmoPerFire=1 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000 Spread=0.009 SpreadStyle=SS_Random //** View shake **// ShakeOffsetMag=(X=6.0,Y=3.0,Z=7.5) ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0) ShakeOffsetTime=1.25 ShakeRotMag=(X=50.0,Y=50.0,Z=350.0) ShakeRotRate=(X=5000.0,Y=5000.0,Z=5000.0) ShakeRotTime=0.75 ShellEjectClass=class'ROEffects.KFShellEjectMkb' ShellEjectBoneName=Shell_eject bRandomPitchFireSound=true RandomPitchAdjustAmt=0.05 }