//============================================================================= // M7A3MFire //============================================================================= // M7 Prototype assault rifle medic gun primary fire class //============================================================================= // Killing Floor Source // Copyright (C) 2012 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson, and IJC Development //============================================================================= class M7A3MFire extends KFFire; defaultproperties { FireAimedAnim=Fire_Iron FireSoundRef="KF_M7A3Snd.M7A3_Fire_M" StereoFireSoundRef="KF_M7A3Snd.M7A3_Fire_S" NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire" DamageType=Class'KFMod.DamTypeM7A3M' DamageMin=65 DamageMax=70 Momentum=7000.0 bPawnRapidFireAnim=True TransientSoundVolume=1.8 FireLoopAnim="Fire" FireForce="AssaultRifleFire" FireRate=0.166000 RecoilRate=0.0850000 maxVerticalRecoilAngle=500 maxHorizontalRecoilAngle=250 TweenTime=0.025 bAccuracyBonusForSemiAuto=true AmmoClass=Class'KFMod.M7A3MAmmo' AmmoPerFire=1 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000 Spread=0.01 SpreadStyle=SS_Random //** View shake **// ShakeOffsetMag=(X=6.0,Y=2.0,Z=7.5) ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0) ShakeOffsetTime=1.5 ShakeRotMag=(X=30.0,Y=30.0,Z=240.0) ShakeRotRate=(X=8500.0,Y=8500.0,Z=8500.0) ShakeRotTime=2.5 ShellEjectClass=Class'ROEffects.KFShellEjectSCAR' ShellEjectBoneName=Shell_eject }