class M79Attachment extends KFWeaponAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL' MeshRef="KF_Weapons3rd2_Trip.M79_3rd" MovementAnims(0)=JogF_M79 MovementAnims(1)=JogB_M79 MovementAnims(2)=JogL_M79 MovementAnims(3)=JogR_M79 CrouchAnims(0)=CHwalkF_M79 CrouchAnims(1)=CHwalkB_M79 CrouchAnims(2)=CHwalkL_M79 CrouchAnims(3)=CHwalkR_M79 WalkAnims(0)=WalkF_M79 WalkAnims(1)=WalkB_M79 WalkAnims(2)=WalkL_M79 WalkAnims(3)=WalkR_M79 AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnRightAnim=TurnR_M79 TurnLeftAnim=TurnL_M79 CrouchTurnRightAnim=CH_TurnR_M79 CrouchTurnLeftAnim=CH_TurnL_M79 IdleRestAnim=Idle_M79//Idle_Rest IdleCrouchAnim=CHIdle_M79 IdleSwimAnim=Swim_Tread IdleWeaponAnim=Idle_M79//Idle_Rifle IdleHeavyAnim=Idle_M79//Idle_Biggun IdleRifleAnim=Idle_M79//Idle_Rifle IdleChatAnim=Idle_M79 FireAnims(0)=Fire_M79 FireAnims(1)=Fire_M79 FireAnims(2)=Fire_M79 FireAnims(3)=Fire_M79 FireAltAnims(0)=Fire_M79 FireAltAnims(1)=Fire_M79 FireAltAnims(2)=Fire_M79 FireAltAnims(3)=Fire_M79 FireCrouchAnims(0)=CHFire_M79 FireCrouchAnims(1)=CHFire_M79 FireCrouchAnims(2)=CHFire_M79 FireCrouchAnims(3)=CHFire_M79 FireCrouchAltAnims(0)=CHFire_M79 FireCrouchAltAnims(1)=CHFire_M79 FireCrouchAltAnims(2)=CHFire_M79 FireCrouchAltAnims(3)=CHFire_M79 HitAnims(0)=HitF_M79 HitAnims(1)=HitB_M79 HitAnims(2)=HitL_M79 HitAnims(3)=HitR_M79 PostFireBlendStandAnim=Blend_M79 PostFireBlendCrouchAnim=CHBlend_M79 }